Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)
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Hey Patrick and Mark,
I think I happened across the thread you're talking about on the DAZ forums last week. I tried to pull it up with the DAZ forums search engine using "*Bremmer" as author and "leaves" in the content field but couldn't find it. If you remember some other words to add (like "gradient" or any other specifics) you might find it that way. Good luck and thanks for all the help you guys always provide on the forums.
I'm a physician turned author who writes about sociopolitical issues as well as science fantasy. Please visit me at www.SavedByScience.com

However, specific to your request about fading from the interior to the exterior, here's a sample I just put together using Shoestring Shader's Proximity function. At the center of the tree I've placed a sphere but turned it's visibility off. The shader will still "see" it and invoke the function. The other little gradient tricks from the other thread can still be used to augment the variations though!
If you expand the image you can see how I set up the Shader Tree.
Mark
Cool, thanks. Looks like I'll be able to do what I want. This is for my Master Trees project that uses about 100 Carrara trees to build a single tree, so each Carrara tree is basically a small branch. I think this shading method will allow me add some more diversity and realism to the foliage. Every leaf the same is not very realistic.
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Hi Mark, I was unable to find it through search, but I seem to recall a thread where you discussed a way to globally shade all the leaves of a plant. Maybe it was with a gradient. If I'm correct, would you mind linking to that or giving me the short version? Thanks.