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Subject: WIP, experimenting with "neon" and nightime city lighting


50parsecs ( ) posted Sun, 19 July 2009 at 4:45 AM · edited Wed, 08 July 2026 at 12:39 AM

file_434945.jpg

It seems we don't see as many WIPs in this forum as we used too, so I thought I'd share a WIP I'm working on for a short-form animation. The theater is closely based on one in my hometown, though I changed the name. I modeled the neon, and gave it a glow material, then I assigned aura effects to those parts, and turned on skylight and indirect lighting. I gave a glow material to the lamp, and an aura, and used a bulb to throw some light below. On the ceiling above the ticket booth I used AnythingGlows. I like the illumination it casts.

 I still have to add other building fronts, people, cars, and other details. I'm thinking of adding a displacement to the street to make some potholes with puddles in them. Any comments, or crits are welcome.
Thanks, Edmund


GKDantas ( ) posted Sun, 19 July 2009 at 8:40 AM

Its looking great!

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Sueposer ( ) posted Sun, 19 July 2009 at 11:26 AM

Will your theatre show 3D animation films? Ha, ha, just joking. Great handling of glow and lights.


50parsecs ( ) posted Sun, 19 July 2009 at 1:29 PM

Thank you GKDantas and Sueposer. I've had this project on the back-burner for a while until I could get the lighting effects to look kinda like I had planned. I appreciate your input since I've been at this one for a while and it was hard to be objective.

@Sueposer-3D animation films? I like that idea, thanks! It would be kinda Kafka-esque to have a 3D animated theater showing 3D animation. ;-)


MarkBremmer ( ) posted Sun, 19 July 2009 at 2:04 PM

 Looking forward to seeing more1






50parsecs ( ) posted Sun, 19 July 2009 at 4:13 PM

Thank you Mark. :)


pauljs75 ( ) posted Tue, 21 July 2009 at 6:27 PM · edited Tue, 21 July 2009 at 6:30 PM

Perhaps a little less ambient, and stronger values in your scene's various light sources. (Particularly the streetlamp and neon. The billboard and light just above the box-office looks spot on, so don't do too much to that.)  And yes it looks good already, more renders please.


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holyforest ( ) posted Wed, 22 July 2009 at 5:27 PM

 It looks really nice

 
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50parsecs ( ) posted Thu, 23 July 2009 at 3:16 AM

file_435128.jpg

Thank you Pauljs75 and Holyforest. I thought I'd try your suggestions Pauljs, and I have to agree that I like the lighting better since I did so. I dialed down the ambience to almost 0, and took a little more brightness out of some shaders. I also boosted the neon and street light a bit. It made everything look a little more "noir", and I like it. Thanks for sharing your ideas!

This is just incremental stuff. I am almost finished with the rest of the block and will post a new pic with that stuff soon.


MarkBremmer ( ) posted Thu, 23 July 2009 at 8:35 AM

 For illustration, what you don' show is just as important as what you do show. ;-)






50parsecs ( ) posted Thu, 23 July 2009 at 6:07 PM

"For illustration, what you don' show is just as important as what you do show."
Very, very true Mark, and I think I'm just starting to figure that out.  Now I'm adding light sources, or images behind the camera to imply with a shadow, or reflection that the viewpoint camera is immersed in an actual "3D" environment. 

Cheers, Edmund


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