50parsecs opened this issue on Jul 19, 2009 · 11 posts
50parsecs posted Sun, 19 July 2009 at 4:45 AM

I still have to add other building fronts, people, cars, and other details. I'm thinking of adding a displacement to the street to make some potholes with puddles in them. Any comments, or crits are welcome.
Thanks, Edmund
GKDantas posted Sun, 19 July 2009 at 8:40 AM
Sueposer posted Sun, 19 July 2009 at 11:26 AM
Will your theatre show 3D animation films? Ha, ha, just joking. Great handling of glow and lights.
50parsecs posted Sun, 19 July 2009 at 1:29 PM
Thank you GKDantas and Sueposer. I've had this project on the back-burner for a while until I could get the lighting effects to look kinda like I had planned. I appreciate your input since I've been at this one for a while and it was hard to be objective.
@Sueposer-3D animation films? I like that idea, thanks! It would be kinda Kafka-esque to have a 3D animated theater showing 3D animation. ;-)
MarkBremmer posted Sun, 19 July 2009 at 2:04 PM
Looking forward to seeing more1
50parsecs posted Sun, 19 July 2009 at 4:13 PM
Thank you Mark. :)
pauljs75 posted Tue, 21 July 2009 at 6:27 PM
Perhaps a little less ambient, and stronger values in your scene's various light sources. (Particularly the streetlamp and neon. The billboard and light just above the box-office looks spot on, so don't do too much to that.) And yes it looks good already, more renders please.
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There might be something worth downloading.
holyforest posted Wed, 22 July 2009 at 5:27 PM
It looks really nice
---------------------------------------
Holyforest,
Hundreds of shaders for
Carrara
50parsecs posted Thu, 23 July 2009 at 3:16 AM

This is just incremental stuff. I am almost finished with the rest of the block and will post a new pic with that stuff soon.
MarkBremmer posted Thu, 23 July 2009 at 8:35 AM
For illustration, what you don' show is just as important as what you do show. ;-)
50parsecs posted Thu, 23 July 2009 at 6:07 PM
"For illustration, what you don' show is just as important as what you do show."
Very, very true Mark, and I think I'm just starting to figure that out. Now I'm adding light sources, or images behind the camera to imply with a shadow, or reflection that the viewpoint camera is immersed in an actual "3D" environment.
Cheers, Edmund