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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: Terrains and Trees in C6


mathman ( ) posted Sun, 12 April 2009 at 11:06 PM · edited Tue, 07 July 2026 at 5:33 AM

Hi all,

I am trying to place a few trees on my terrain, but almost without exception they do not appear in the final render.

I'm not sure what is going on, but I can perhaps guess that they are very small in comparison to the terrain. Either that, or they get positioned well under the ground ??

I want to get it so that I have a reasonable sized tree dropped on to the surface of the terrain.

Any help appreciated.

regards,
Andrew


bwtr ( ) posted Mon, 13 April 2009 at 12:26 AM

Normally you have to resize the tree. Then, lower the tree so that it just touches the Terrain.
I will try and provide an illustrated example.

Brian

bwtr


bwtr ( ) posted Mon, 13 April 2009 at 12:39 AM

file_428501.jpg

One

bwtr


bwtr ( ) posted Mon, 13 April 2009 at 12:39 AM · edited Mon, 13 April 2009 at 12:41 AM

file_428502.jpg

Two Take note of the modifications I have made to the default settings.

Brian

bwtr


bwtr ( ) posted Mon, 13 April 2009 at 12:40 AM

file_428503.jpg

Three

bwtr


mathman ( ) posted Mon, 13 April 2009 at 1:01 AM

Thanks, Brian

It appears that the key is not to use a preset with a tree !

regards,
Andrew


alexcoppo ( ) posted Mon, 13 April 2009 at 9:15 AM

In my trials I add variability using the following settings for the surface replicator:

  1. a  360 degree rotation around the Z axis (so plants instances are rotated in all possible directions)

  2. a 100% scaling random setting to create trees with different sizes (unless it is an man planted forest, plants have random ages and therefore random sizes)

  3. uncheck alignement to normal (plant grow roughly vertical in all cases, actually it would need a more sophisiticated control).

You should also use several different instances for each species of plants and have different kind of plants in the same replicator.

Things are much less automatic than Vue ecosystems but with a bit of work you can reach similar results.

Bye!!!

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


holyforest ( ) posted Sat, 18 April 2009 at 1:07 PM

A small addition: it is also interesting to use a procedural shader to distribute the trees

 
---------------------------------------
Holyforest,
Hundreds of shaders for Carrara


Thelby ( ) posted Wed, 22 April 2009 at 2:30 PM

You should also make sure your "HOT POINT" for tree/plant/object to be replicated is in the object and not located outside of it. EXAMPLE: Some trees may have a Hot Point below the root line of the tree and you should move it to just above the very bottom of the tree trunk by depressing Caps Lock/ move it/ undo Caps Lock.

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


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