Forum: Carrara


Subject: Terrains and Trees in C6

mathman opened this issue on Apr 12, 2009 · 9 posts


alexcoppo posted Mon, 13 April 2009 at 9:15 AM

In my trials I add variability using the following settings for the surface replicator:

  1. a  360 degree rotation around the Z axis (so plants instances are rotated in all possible directions)

  2. a 100% scaling random setting to create trees with different sizes (unless it is an man planted forest, plants have random ages and therefore random sizes)

  3. uncheck alignement to normal (plant grow roughly vertical in all cases, actually it would need a more sophisiticated control).

You should also use several different instances for each species of plants and have different kind of plants in the same replicator.

Things are much less automatic than Vue ecosystems but with a bit of work you can reach similar results.

Bye!!!

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2