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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Jul 10 4:28 am)



Subject: Antonia - Opinions?


Fisty ( ) posted Sun, 14 June 2009 at 12:34 PM

It's all quite possible, and why I made them the way I did.  The upper is all a single plane suitable for tranmapped textures, the sole/last part can be made thicker or thinner quite easily, though you wouldn't want to go TOO far either way or the texture would get mangled.  Changing the heel height is tricker as it will require bending the whole business and I'm a point pusher like ODF, but it's possible, yes.  Probably easiest (for me) to make it into a figure in D|S and bend it that way and export as an obj then fix the heel to match in hex.


shante ( ) posted Sun, 14 June 2009 at 1:06 PM

:) COOL!


Faery_Light ( ) posted Sun, 14 June 2009 at 1:26 PM

I can only hope I get the hang of DS before I make DS files for Antonia...sigh.

At present I'm trying to do mil-horse textures but have no idea what I'm doing.

If  you miss me from this thread, I might be running around somewhere looking for brains...lol.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Fisty ( ) posted Sun, 14 June 2009 at 1:31 PM

Well, I'm working on regular and hss ds settings for your textures that odf included in the preview, feel free to copy my settings when I'm done.. (apply the textures then hold control and double click, chose ignore in the bottom drop down menu in the box that pops up) (and then plug the texture map into the bump channel if you didn't make bumps)
Or just do a search and replace to change the texture calls in the files themselves.  May need some adjustment 'cause all textures are different but it'll give you a starting point anyway.


Fisty ( ) posted Sun, 14 June 2009 at 1:49 PM

disregard the bump thing.. just found 'em..  LOL


Fisty ( ) posted Sun, 14 June 2009 at 1:54 PM

Quote - odf, I've been meaning to ask you what the texture errors were so I don't repeat them. :)
From here out I will also do DS files for her textures as well.

I don't know what ODF found but something I just found that he didn't - the texture/bump maps only have the right hand fingernail textures, the left hand is flat peach color... so I'll give her painted nails for now.


Faery_Light ( ) posted Sun, 14 June 2009 at 1:57 PM

Hmmm, okay thanks.
I'll see about fixing that and do a re-up load before she goes public.

I'm trying to save a file as just .ds but  plain text saves as .dsa

Driving me bananas!


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Fisty ( ) posted Sun, 14 June 2009 at 2:06 PM · edited Thu, 12 February 2026 at 3:02 PM

file_432950.jpg

Here's what the basic DS settings look like.. I'll do the HSS ones tomorrow.

Not sure what dsa is.. but if you're saving a matfile it should be file->save as->material preset, checkbox for all surfaces, pull down menu under the name box, chose .ds

(rendered with sub-d level 2, just for the record)


SaintFox ( ) posted Sun, 14 June 2009 at 5:03 PM

First: I am very happy with the shoes - thanks a lot for your hard work!! Pictures... soon, I am in the middle of a comercial project that has to be done first as we have to pay bills here next month (like every month).

Bump maps for the nails - I do not add some either as in fact a perfect nail has an almost even surface. Yes, I know - Antonia is meant to be as realistic as possible. On the other hand most women do their best to keep the surface of their nails as smooth and even as possible - so usually I do not use any bump on the nails when I do a character. But if someone wants a nailbump: Give me a holler and I'll add one.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Fisty ( ) posted Sun, 14 June 2009 at 10:05 PM

oh, no, Fox, you missunderstood..  BlueEcho forgot 1/2 the fingernails on the texture and bump on the textures that are included with Antonia..  she has the right hand but not the left hand.  Most textures have nail bump just cause they greyscale the texture and don't bother removing them but I don't usually use it at all or in very very small amount.


pjz99 ( ) posted Sun, 14 June 2009 at 11:38 PM

Fingernails do have bumpiness in reality, but it has not much to do with the color ;)

My Freebies


odf ( ) posted Mon, 15 June 2009 at 12:21 AM

Quote -
odf, I've been meaning to ask you what the texture errors were so I don't repeat them. :)
From here out I will also do DS files for her textures as well.

Damn me, I've never told you?

The ones I remember were just some broken file references. I think you referred to some files you hadn't included or used absolute paths (that didn't work on my system because I had my Poser runtimes installed at a different location). It wouldn't have been very hard for me to fix that if it weren't for the pragmatic laziness I decided to apply at this stage of the project. :biggrin:

I try to install all content that didn't come with my original Poser into separate runtimes. That way I can switch them all off when I test a release and make sure there are no hidden dependencies.

-- I'm not mad at you, just Westphalian.


Faery_Light ( ) posted Mon, 15 June 2009 at 12:33 AM

odf, I wondered what it was,,,lol.

I'll do some fixing soon and do a repost.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Fisty ( ) posted Mon, 15 June 2009 at 6:44 PM

Gigirota: for you..  and anyone else that uses D|S or Carrarra

DOWNLOAD MATPOSES:
http://www.renderosity.com/mod/rrfilelock/download.php?fileid=37941&key=3208

The Poser files are the same as the mc6's, I just made 'em into pz2s so they'll work exactly the same in Poser.  In D|S the simple one will use the basic D|S 2+ surface tab settings, the one that is VSS in Poser will apply HSS settings in D|S if the user has that plugin installed.


LaurieA ( ) posted Mon, 15 June 2009 at 8:56 PM

Thank you Fisty. You are far too generous :o).

Laurie



Joe-B-Wan ( ) posted Tue, 16 June 2009 at 7:50 AM

I've been lurking here for a couple of weeks, and I have to say that Antonia is a very impressive figure already. I'm eager to see how she turns out.  I would like to, at some point, be able to make some kind of contribution to her development.
Currently, my time constraints aren't really allowing me to contribute much to either my own figure project, or participate helpfully in my role as a tester for BadKittehCo.
I would however like to offer, for anyone who's interested, to create some Carrara shader presets for any texture sets for Antonia, or her accessories for that matter.


JOELGLAINE ( ) posted Tue, 16 June 2009 at 9:33 AM

Contribute what you can, when you can.  This whole project is a catch as you can thing stated by odf. Antonia is starting to really take off, so anything you want to toss into the ring will be used by someone, somewhere!

@Fisty--I appreciate the work doing up the D/S mats for everyone NOT using D/S.  I do not use D/S, neither does odf.  Lots of people do, so your aid in spreading Antonia to the D/S masses receives a hardy w00t! from me!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Diogenes ( ) posted Tue, 16 June 2009 at 11:35 AM

Thanks Fisty!  I will have to study how you went about doing this. I definitely need to learn the ins and outs of Daz.


A HOMELAND FOR POSER FINALLY


Fisty ( ) posted Tue, 16 June 2009 at 11:43 AM

well.. everything's changed now.  =)
Just installed DS3+, once I get the plug ins installed I'm gonna start learning the new materials.. incoming headache.


LaurieA ( ) posted Tue, 16 June 2009 at 12:38 PM

Quote - well.. everything's changed now.  =)
Just installed DS3+, once I get the plug ins installed I'm gonna start learning the new materials.. incoming headache.

I feel your pain...LOL.

Laurie



Fisty ( ) posted Tue, 16 June 2009 at 12:50 PM

wheeeeee  they included hss with DS3!  Well, hss+ other goodies.. looks fabulous


ThespiSis ( ) posted Tue, 16 June 2009 at 1:03 PM

Thanks for the settings, Fisty. I have HSS, so those will be really handy.


Diogenes ( ) posted Thu, 18 June 2009 at 4:29 PM

Hello...............


A HOMELAND FOR POSER FINALLY


Fisty ( ) posted Thu, 18 June 2009 at 4:30 PM

hi


odf ( ) posted Thu, 18 June 2009 at 6:37 PM

Hi Mike! waves

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Thu, 18 June 2009 at 7:43 PM

LOL are you trying to make the thread even longer? Well...

Huhu!!! http://www.smileygarden.de/smilie/Schleifchen-Girls/smilie_girl_205.gif

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


bagginsbill ( ) posted Thu, 18 June 2009 at 8:06 PM

No thread padding! I already am very unhappy this thread grew bigger than my VSS thread last week.

I have to go into my thread and say some stuff. LOL


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


odf ( ) posted Thu, 18 June 2009 at 8:12 PM

Okay! Radio silence until BB's thread has grown by at least ten pages or something important comes up. :lol:

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Thu, 18 June 2009 at 8:33 PM

It's not our fault!  He's just  NOT a chatterbox!  If he was less precise, he could pad it more. :laugh:
Back to lay my head in the freezer before my brain cooks. It's 98F here and I'm roasted. I'm gonna lay on the tile floor. It's cooler. My radio is melting. :blink:  Not having air conditioning is gonna kill me at this rate.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


SaintFox ( ) posted Thu, 18 June 2009 at 8:44 PM

As I just tried to get the essence out of a thread that has so far almost 10.000 replies I know that a 78 site thread is able to scare a new reader! No, no Rendo-forum - but as it is a thread about dying hair with herbs it gives the ultimate proof that women have high communicative skills!

Joelglaine: You have my sympathy! Air conditions are almost unknown here in private households so facing the fact that we will have July soon I am already scared...

By the way and to not fill the thread with more chitter-chatter: I am about to finish a commercial product and then I'll see what comes up to my mind for Antonia 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Fisty ( ) posted Thu, 18 June 2009 at 9:52 PM · edited Thu, 12 February 2026 at 3:02 PM

file_433155.jpg

Sorry I've been quiet on the Antonia front.. learning how to make procedural textures in D|S.. So far very pleased but it's kind of a brain melter.  O.o


SaintFox ( ) posted Thu, 18 June 2009 at 10:09 PM

I guess that the pearls all belong to the same material? Pretty cool rainbow-effect. And if you know add a reflection to it (what makes every pearl reflect it's neighbour) you will not only have a brain-melter but a computer melter as well!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Fisty ( ) posted Thu, 18 June 2009 at 10:23 PM

Most of them.. 3 material zones coloured rainbow there.  Reytraced reflection.. I can do that!  >;)  Though in D|S it don't look very good without something to reflect.  Poser will relect a color that you tell it too along with the environment, D|S just does black.  Might be able to mix in a color now but will have to play with it.


LaurieA ( ) posted Thu, 18 June 2009 at 10:54 PM

Quote - No thread padding! I already am very unhappy this thread grew bigger than my VSS thread last week.

I have to go into my thread and say some stuff. LOL

chuckles

Laurie



shante ( ) posted Thu, 18 June 2009 at 11:59 PM

Beautiful necklace Fisty!


JOELGLAINE ( ) posted Fri, 19 June 2009 at 1:44 AM

@ Fisty--I like the necklace you're working on..  It seems very much "Great Society" of the 1880s.  I can use that in upcoming renders.  Pearls don't usually reflect each other, thankfully.  Are you showing the shaders or the necklace?  If the necklace, got an estimated time of release?

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Fisty ( ) posted Fri, 19 June 2009 at 10:14 AM

I'm showing off the DS procedural material (cause 2 weeks ago I couldn't say that)  =D
(I think BB should play with shader mixer, I bet he'd be killer at it)

The necklace is here: http://market.renderosity.com/mod/bcs/index.php?ViewProduct=72134 it comes with several nice pearl matfiles for Poser and DS...  and of course the nice outfit too.   LOL

I'm gonna be out of town for a few days, taking the laptop but not holding my breath for internet access so I'll "see" y'all next week.  =)

(and thanks for reminding me I need to work out a good pearl shader)

/hugs all around


bagginsbill ( ) posted Fri, 19 June 2009 at 10:35 AM

Hi Fisty - I'm very interested in the DS3 shader capabilities but I have no time! Dang it.

Love the beads. Really beautiful colors.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Penguinisto ( ) posted Fri, 19 June 2009 at 10:59 AM

After perusing this thread, I'd found the figure download and I have to say... this is pretty frickin' awesome! The joints behave like normal human ones, and the controls are fantastic.

Just one question... instead of dredging through 78 pages (!?) of posts to find URLs for stuff to help test out, is there one catch-all list of URL's, or...?


Fisty ( ) posted Fri, 19 June 2009 at 11:08 AM

She's still an alpha figure, pretty much right now..  as far as I know the stuff that's publicly available for her is on my and odf's filelocker here.. the rest of it (mostly skins and morphs) are in beta with the developers.  Someone else may have something in a filelocker but they'll have to pipe up 'cause I don't know off the top of my head.


Penguinisto ( ) posted Fri, 19 June 2009 at 12:31 PM

no worries... it's been awhile since I was last poking around in here (been way too busy these past few months :) ). I'll see what I can do to pitch in a bit...


JOELGLAINE ( ) posted Fri, 19 June 2009 at 2:29 PM

@ Penguinisto Ask odf.  He's the one with all the permissions and such. Antonia is his baby, and she's still in development.  He is the man for official releases.  We're getting close to a Beta release, but real life has dragged out the process a lot longer than planned. :laugh:  Life is a bitch, but beats being beaten to death by her.! :lol:

Myself, I just got the go ahead to move next week, so I'll be screwed up all next week, myself.

Alright......MORE screwed up than usual. :laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Fri, 19 June 2009 at 10:47 PM

Yeah, the fact that the downloads are a bit tricky to find is kind of intentional. At this point, I'd like to avoid the impression that Antonia is a finished product that can just be downloaded and used. ;)

My plan was to finish the new JCMs and then do the expression rig, using some of JOELGLAINE's morphs as a basis. Then I'll have to figure out how to go about the whole annoying "empty channels for morph injection" thing. Also, I'd like users to be able to choose between different sets of JCMs and/or expressions. So ideally, one could do something like use Phantom3D's JCMs for the shoulders, mine for the the thighs, some third-party ones for the neck and none at all for the elbows and knees.

Once that's done, I was going to elevate her to beta status and set up a public site with, among other things, a list of links for downloads. Since the JCMs are taking even longer than I thought, I'm now thinking it might be good to have that site up sooner, before I start working on the expressions.

-- I'm not mad at you, just Westphalian.


pjz99 ( ) posted Fri, 19 June 2009 at 11:41 PM

ODF when you're pretty settled on the base body morph and rig/JCMs I am interested in modeling and rigging some clothing for your figure.  I know exactly what you mean about the JCMs being a brute, having just been looking into that myself.

My Freebies


odf ( ) posted Sat, 20 June 2009 at 12:21 AM

Quote - ODF when you're pretty settled on the base body morph and rig/JCMs I am interested in modeling and rigging some clothing for your figure.  I know exactly what you mean about the JCMs being a brute, having just been looking into that myself.

That would be fantastic. I've seen quite a few of your preview images and was really impressed.

It's definitely a good idea, too, not to rig any conforming clothes until the JCMs are done. I just recently noticed that her pelvic floor was too low, which needed to be fixed in order to get any realistic deformation in that area.

I hope it won't be too hard to transfer those JCMs onto conforming clothes, particularly the multi-stage ones. For example, if you make a conforming bikini bottom, the shape of the crotch will have to follow the bends of the thighs, because that's what the base figure now does.

-- I'm not mad at you, just Westphalian.


LaurieA ( ) posted Sat, 20 June 2009 at 12:43 AM

Quote - > Quote - ODF when you're pretty settled on the base body morph and rig/JCMs I am interested in modeling and rigging some clothing for your figure.  I know exactly what you mean about the JCMs being a brute, having just been looking into that myself.

That would be fantastic. I've seen quite a few of your preview images and was really impressed.

It's definitely a good idea, too, not to rig any conforming clothes until the JCMs are done. I just recently noticed that her pelvic floor was too low, which needed to be fixed in order to get any realistic deformation in that area.

I hope it won't be too hard to transfer those JCMs onto conforming clothes, particularly the multi-stage ones. For example, if you make a conforming bikini bottom, the shape of the crotch will have to follow the bends of the thighs, because that's what the base figure now does.

It all sounds so complicated, though I'd love to learn to model and have wanted to for years now. But coming from exclusively a 2D background I think that hinders me somehow since I don't have trouble laying objects out in 3D space, but I have trouble thinking in 3D space - where to move what vertex or face and so on. It's been really tough trying to transition.

May I ask what program you use to model with odf? I'm sure  you've been asked before. And you do the rigging in Poser itself, correct?

Boy, don't I sound like a newbie now and I've been in the Poser community forever...LOLOL.

Laurie



odf ( ) posted Sat, 20 June 2009 at 1:04 AM · edited Sat, 20 June 2009 at 1:05 AM

Quote - May I ask what program you use to model with odf? I'm sure  you've been asked before. And you do the rigging in Poser itself, correct?

I model in Wings3d. It's open source and multi-platform, and I found the interface easy to understand. Since I'm not changing the topology anymore at this, stage, just sculpting, I use its awesome tweak tool most of the time. Blender is another free alternative, which is much more powerful, but also has a somewhat steeper learning curve.

I'm not sure I'm really thinking in 3d when I sculpt. It's just like 2d from many different angles. 😉

Most of the rigging was done by phantom3D. I think he used both Poser and D|S (more precisely the DAZ Setup Tools) with a preference for D|S as of late. I'm now using D|S for the JCMs, and will from now on try to avoid Poser for rigging as much as possible.

-- I'm not mad at you, just Westphalian.


svdl ( ) posted Sat, 20 June 2009 at 1:08 AM

odf: if I can find the time, I'll write a couple of Python scripts that'll help set up injection channels and injection poses.

Injection channels themselves are fairly easy: you just have to create empty targetGeom channels (channels with numbDeltas=0 and no delta lines), hooked up via ERC to a valueParm channel. Writing a script that reads in a .cr2 and adds those channels isn't too hard.

The INJ/REM pose creation script is also not too difficult; I can reuse a lot of code from my SpawnCharacterP6 script.

I may have some time next week.

Anyway, keep up the great work!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


odf ( ) posted Sat, 20 June 2009 at 1:34 AM · edited Sat, 20 June 2009 at 1:35 AM

svdl: Thanks! That sounds great.

You know what would be really neat? A script that scans for morph channels in the current figure and generates not only corresponding INJ/REM poses but also another script that creates those channels. That way we could hopefully get away from those horrible reserved channels that DAZ figures use without having to resort to PMDs (which I love but which apparently have too many problems and limitations to be universally useful).

PS: If you don't find the time to write the scripts yourself, I'll just hassle you with questions when I'm at that point. 😉 I happen to speak Python quite fluently, just not Poser API.

-- I'm not mad at you, just Westphalian.


pjz99 ( ) posted Sat, 20 June 2009 at 2:01 AM · edited Sat, 20 June 2009 at 2:02 AM

Quote - Most of the rigging was done by phantom3D. I think he used both Poser and D|S (more precisely the DAZ Setup Tools) with a preference for D|S as of late. I'm now using D|S for the JCMs, and will from now on try to avoid Poser for rigging as much as possible.

That's several people I've heard from now that have got on board with the DAZ rigging tools.  Is it just bug avoidance (which is important, to be sure), or are there specific things that are really done better?

On transferring JCMs, frankly Dimension3D's Morphing Clothes does almost all of it automatically.

My Freebies


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