Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 16 4:33 pm)
Hey Mon, I think you're gonna have to copy/paste the animation loop manually. Save it as a pose and load it into a seperate "breathing layer" every 60 frames or so. Poser's animation support doesn't have the depth that a dedicated animation program like Project Messiah has, so, we're stuck with going the long route.... It's been said that "...to do animation you need the patience to mow an entire lawn with nail clippers"... grap your nail clippers and good luck. jdc
Better than Repeater is Naturalizer, with specific breathing,
blinking, etc.
http://ockhamsbungalow.com/Python/Naturalizer3.zip
Poser's new Layers seem to work well for certain limited purposes,
which can be done equally well in other ways. But the Layers don't work at
all for any of the purposes I'd hoped, wanted, or imagined.
My python page
My ShareCG freebies
Thanks everybody for your swift answers.
Especially the Repeater-script seems to be promissing for my purposes.
And not the other script, Ockham, because in this project I'm not working with any Poserfigure but with morphing props and a moving camera.
So to let propA 'breath-like' morph I have to repeat animating the loaded inhalemorph first from 0 to 1 and then back to 0 again, and this for many times during the animation.
The same for the camera, which circles around propA going from 0 to 360 in 60 frames and this for many times, etc.
Now the Repeater-script asks for a selected figure; To make it work for the prop I placed the prop into the SetUpRoom and back to the PoserRoom to make it into a Figure. But in the proces I lost my loaded MT's. So the poor 'figured' prop can not breath anymore. So I loaded the MT again, but then Poser crashed. I think that the MT's made for the Prop do not work for a figured prop?
Anyhow, it's not working, maybe it is possible to make a little (?) adjustment to the Python-script so Repeater will work not only for a selected figure, but also for a selected prop, camera, light?
Or is there an other selution?
Waiting with full expectation ;-)
EddyL
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to make an animation in which the object has a 'breathing chest' while in the meantime it is behaving with the rest of the body.
So I created a new animationlayer and made an inhale-exhale animation of 60 frames with some morph targets. But breathing is an ongoing proces. So I placed a checkmark in the Loop-'attribute' for that breathing-layer.
On playing this animation the chest stops breating after 60 frames, so the loop-feauture doesn't seem to work layer-wise.
Sure I could paste the 60 breatingframes over the whole range of 1800-plus frames that this whole animation takes, but I hope that there is a more elegant option.
It would be beatifull if this option exists; but, is there also a possibility to set the first part at 'looping' AND stop this 'less looping' after say 10 times?
I hope some of the Poser-animation-pro's have an answer. (as they had an answer many times before)
EddyL