Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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Sunken pirate treasure and mermaids??? lol. Seriously tho, those pebbles are showing the same texture and they are very uniform in size. If you are in C5 try varying the scale in the surface replicator. For the textures maybe some turbulence or global noise so the stripes are shifted for each object... Flounders are freaky. Are the eyes always on the same side? cheers! holly
Thanks for a fun year everyone. I'm leaving home for the holiday and I'll post again after the new year. Merry Christmas and Happy 2006. Halibut's have eyes that migrate from one on each side to both on top. Very strange, but yummy and fun to catch!! Think I'll save my mermaids for another scene, but maybe include other above sea artifacts. Take care everyone Robert
Never Give Up!
Yeah flounders are wild. I think the terrain does need alot more variation w/ rocks and creatures. Also some good photos of flounder skin because I suspect there might be some iridescence to the scales as well as some more scale texture. SS shaders has a fake iridescence. Fish deposit their waste under the skin which creates this.
No need to think outside the box....
Just make it
invisible.
Attached Link: http://www.thebest3d.com/dogwaffle/art/animations/jackwhitney/index.html
if you want to make it look more realistic with postwork: - lights in dark-green blueish tint - lots of ambient % light and soft shadows or GI and indirect lighting since there's not much direct light down there - if on PC, use Dogwaffle to add 'bubbles' - also with Dogwaffle, add light rays from above (mystic vision, kind of light diffusion + zoom blur) - add light diffusion filter - add wave distortion especially if there's bubbles and lots of rising water turbulence. samples of such postwork over Carrara anims: http://www.thebest3d.com/dogwaffle/art/animations/jackwhitney/index.htmlThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.

I'm working on a halibut scene. The scene is deep in the ocean, so lighting... um, not much real light to speak of, colors are probably more muted. I still need to map the halibut skin. The fins need work. Amy ideas on how to improve? RNever Give Up!