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3D Modeling F.A.Q (Last Updated: 2025 Apr 20 9:27 pm)

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Subject: Milkshape


kenmo ( ) posted Mon, 19 September 2005 at 7:58 AM · edited Tue, 04 March 2025 at 5:37 PM

Anyone here use Milkshape....What are your opinions of it... The demo seems neat... I like its point to point modeling capability... Is there another free or shareware app that approximates Milkshapes point to point modelling capability...??? Thanks


Teyon ( ) posted Mon, 19 September 2005 at 8:16 AM

Silo can do that, though I don't know if I'd reccomend that style of modeling. Most apps that allow you to place vertices in a scene and build faces from them would allow you to model the way you want.


kenmo ( ) posted Mon, 19 September 2005 at 10:45 AM

Teyon....do you mean Silo is not a good choice for point to point modelling OR point to point in general is not a good modelling option....???? TIA Kenmo


Jaqui ( ) posted Mon, 19 September 2005 at 10:54 AM

point to point is a nit pick detail for a lot of models. for models based on standard primative shapes ( square house etc. ) the point to point can give you extremely low poly models. here's a point to point modeller, for linux: http://wolfpack.twu.net/Vertex/index.html


Teyon ( ) posted Mon, 19 September 2005 at 6:59 PM

I meant that I personally wouldn't use point to point modeling in any program unless I had no other recourse or was working in the games industry, where point placement and face count is critical. I prefer quad based poly by poly or box modeling.


kenmo ( ) posted Mon, 19 September 2005 at 7:24 PM

I thought some point to point apps can use quads...???


ysvry ( ) posted Sun, 25 September 2005 at 8:16 PM

yes bleder does point to point and quads and tris lol

for some free stuff i made
and for almost daily fotos


kenmo ( ) posted Sun, 25 September 2005 at 8:48 PM

Any good tutorials on Blender and point to point modelling...???


BazC ( ) posted Mon, 26 September 2005 at 4:27 AM

I'm confused (it's easily done though) I thought point to point and poly by poly were the same thing? Surely you create the points in order to create the polys? I know some apps allow you to extrude edges to create polys but doesn't it all boil down to the same thing? Excuse me, I'm a box modeller! :o)


Teyon ( ) posted Mon, 26 September 2005 at 10:19 AM

Not quite the same thing, as you said Baz, poly by poly is more of an edge extrusion thing, where as point to point, you actually place points first (often around the entire model) and then connect those. Doesn't have to be tris, they can be connected as quads but it seems more tedious than just starting with a poly and extruding. Box Modeling is cool too though, I still use it from time to time.


kenmo ( ) posted Mon, 26 September 2005 at 10:38 AM

I love box modelling for buildings, but for organics and autos it seems (IMHO) point to point would make more sense...

It appears (IMHO) most car modelling tutorials are for point to point....


Teyon ( ) posted Mon, 26 September 2005 at 10:48 AM

Some...though I've seen a few box modeling tuts out there for cars and of course, there's the NURBS tuts which are curve extrusions and lofts. Box modeling is the more common method for character work, as it's how most folks first learn to model. Poly by poly or point by point may be close second placers though, with poly by poly gaining in popularity again thanks to Kobly Jukes, Hwasup Song and the like. Gollum's head was box modeled for the film. Any of these methods can work wonders in the right hands, it all boils down to taste. I'm glad Milkshape offers the choice, so folks can see if they like that style of modeling.


BazC ( ) posted Mon, 26 September 2005 at 11:57 AM

Thanks for the explanation Teyon! Yeah I think it's a matter of preference, you can model anything using any method. I model just about everything using box modelling though if the app allows I might use point to point, poly by poly and splines too when the mood takes me! Cables, ropes and such are a pain in the butt to box model, thank heaven for extrude along splines!


ellocolobo ( ) posted Mon, 26 September 2005 at 2:58 PM

The small cost of Milkshape is worth it just for it's conversion choices...


kenmo ( ) posted Tue, 27 September 2005 at 6:54 PM

Isn't the registration cost $25.00 US...???


ellocolobo ( ) posted Wed, 28 September 2005 at 12:32 AM

$20 - 25 not sure But I've used it so much converting and cleaning meshes I would miss it..I beleive you can still try it for free..


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