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Subject: HELP!!! Animation on 1680X1050 Display, How big I need to render to be OK?


claudiomil ( ) posted Mon, 11 April 2005 at 8:49 PM · edited Sun, 05 July 2026 at 9:30 PM

Hi everyone. I need to render an animation for a client that will be displayed on a 1680X1050 widescreen monitor (aspect ratio 16:10). How big I need to render to not loose quality. Thanks for the response. Claudio Mil


bwtr ( ) posted Tue, 12 April 2005 at 1:10 AM

Don't take this as the answer for I am curious about the replys. That dimension is the size in pixels for? HD and the pixels are?square. My theory is that any larger render will be blurred down to match that anyway! But animation render times at that size for us mortals---whew!

bwtr


Hoofdcommissaris ( ) posted Tue, 12 April 2005 at 3:34 AM

I think you need to experiment with a short piece of animation. If the animation will be looked at at a distance you normally use a display (is it an Aple Cinema Display, the one I am looking at right now?) my first thought would be that you need to render the same size. But that is a LOT of render time. When you switch a Cinema Display to a smaller screen resolution (like 1280x800), things get blurred a little, but when you take a step backwards, this should not be a problem. Enlarging from smaller sizes should result in a more blurred image. So, the larger, the better. Maybe you can cheat by putting a border around the animation, or to embed it in a static background or someting. If you really want no loss in quality, you'd better start lining up them processors for network rendering... Maybe that 'no quality loss' somewhere hits a wall that says 'not possible'... This will be a heavy load to render, to store and to play. I do not know what kind of animation it is, but I personally would really search for alternatives (Vectorstyl & Flash ?) if it is just a 'flying logo' type of thing or do lots of tests to discover how many years of rendering, how many gigs of hard disk space and money is needed to make this happen.


sailor_ed ( ) posted Tue, 12 April 2005 at 7:21 AM · edited Tue, 12 April 2005 at 7:24 AM

Attached Link: http://www.scantips.com/basics01.html

As Hoof says it depends entirely on viewing distance and how much time you've to to render all this! It is possible to calculate a theoretical dot size for a given distance but "trial and error" will probably yield more useful info. See the link for an excellent basic discussion of digital resolution issues.

Message edited on: 04/12/2005 07:24


MarkBremmer ( ) posted Tue, 12 April 2005 at 10:01 AM · edited Tue, 12 April 2005 at 10:03 AM

Hi Claudio,

All the HD animations I've done are for the 1080i (1920x1080) 16:9 format. This format requires a square pixel.

Your quality should be fine using 72ppi at the 1680x1050 size though. Use the Animation codec to conserve disk space with too much of a hit on quality. Be prepared for long render times at 29.97fps though. If you don't alread have CarraraPro, getting it for this assignment would be good so you could use the the Render Node capabilties and reduce render time. Of course you'll need a second computer to be the node... ;)

Message edited on: 04/12/2005 10:03






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