Wed, Mar 4, 4:51 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon

Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 04 1:34 pm)



Subject: material room/MAT pose question


anxcon ( ) posted Sun, 13 February 2005 at 10:08 PM · edited Fri, 20 February 2026 at 4:54 AM
  1. how do i make MAT poses? like i want to save red/green/blue eye settings and later when i load, it changes only the "eyes" group settings 2) how do i make MAT pose to only effect part of group? like im in material room, and i make a node to plug into color then a node to plug into say bump map, and one for trans map how to have a MAT pose only effect 1 node and ignore others?


nomuse ( ) posted Sun, 13 February 2005 at 10:26 PM · edited Sun, 13 February 2005 at 10:28 PM

A little theory first:

A MAT Pose is a hack. Basically, it was found that almost all of what is in a cr2 or character file can be placed in a .pz2 or pose file. Essentially, applying this pose to a character changes the values that were read in by the cr2.

If there is no entry to a pose file, there will be no change to the existing value. In the same way that a hand pose moves only the fingers, and not the elbows, a MAT pose can change only one texture map or material, and leave everything else alone.

And onwards to practicum. Most people use Mat Pose Edit to create these things. I can't speak of it in detail as I don't have a windows box. It is probably possible to do the kinds of poses you describe with Mat Pose Edit. If it is not, it is definately possible to create such a pose -- one alternative is to do it by hand, via a text editor.

Message edited on: 02/13/2005 22:28


anxcon ( ) posted Mon, 14 February 2005 at 12:08 AM

figure { material LIris { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 so if i want it to ignore one setting i can just delete the line and poser keeps current value? if thats it then its simple enough to do by hand ;)


nomuse ( ) posted Mon, 14 February 2005 at 12:59 AM

Basically, yup. :) Be careful about preserving brackets, tho. And check the nesting; if you delete the "outer" line and keep all the nested interior definitions things could get very funny. I do all my MATs in text, using a saved cr2 as a starting point.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.