anxcon opened this issue on Feb 13, 2005 ยท 4 posts
anxcon posted Sun, 13 February 2005 at 10:08 PM
nomuse posted Sun, 13 February 2005 at 10:26 PM
A little theory first:
A MAT Pose is a hack. Basically, it was found that almost all of what is in a cr2 or character file can be placed in a .pz2 or pose file. Essentially, applying this pose to a character changes the values that were read in by the cr2.
If there is no entry to a pose file, there will be no change to the existing value. In the same way that a hand pose moves only the fingers, and not the elbows, a MAT pose can change only one texture map or material, and leave everything else alone.
And onwards to practicum. Most people use Mat Pose Edit to create these things. I can't speak of it in detail as I don't have a windows box. It is probably possible to do the kinds of poses you describe with Mat Pose Edit. If it is not, it is definately possible to create such a pose -- one alternative is to do it by hand, via a text editor.
Message edited on: 02/13/2005 22:28
anxcon posted Mon, 14 February 2005 at 12:08 AM
figure { material LIris { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 0 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 so if i want it to ignore one setting i can just delete the line and poser keeps current value? if thats it then its simple enough to do by hand ;)
nomuse posted Mon, 14 February 2005 at 12:59 AM
Basically, yup. :) Be careful about preserving brackets, tho. And check the nesting; if you delete the "outer" line and keep all the nested interior definitions things could get very funny. I do all my MATs in text, using a saved cr2 as a starting point.