Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 11 12:32 pm)
Attached Link: http://www.poserpros.com
There's also various shoe tutorials in the forum at PoserPros.Um, I make really good boots but I really don't understand the question. Just increase the mesh resolution around the ankle and throw in some wrinkles if you want (depending on the hardness and resilience of the material) running the same direction as the axis of the bend the wrinkle represents (thus mostly cross-wise but a softer up-down one is possible) and you're good to go. For shoe-shoes (not high-tops or boots) it shouldn't even reach the bend area. There might be some slight wrinkling across the toe joint so add polys there and throw in either a wrinkle of a bumpmap that looks like one. The important part is tomake sure the edges of your groups line up with the edges ofthe underlying figure's groups as perfectly as you can. Then just use the same JPs as the base figure has.
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I would like to model a pair of shoes for Poser, but don't know how to go about dealing with the ankle and toe bends. Anyone know of a good tutorial on this subject? THANKS!