Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 26 11:44 pm)
I think the red shader might do you if you changed the colour, dialed up transparency and added the SSS you mentioned...
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3554737
PS the critter in the above thread is available here...
http://www.freewebs.com/mugseyfreestuff/Free.htm
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Try modifying this with SSS.

BTW, you can take a render time hit with this.
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2852694&page=5
bagginsbill posted basic fresnel scatter shader here. it looks translucent with strong backlite IMVHO.
There is a slight transparency applied to this but it is not necessary. Miss Nancy did point out a thread which I completely forgot about that could improve the shader. However, I need the time to play with the settings.
The posted render was set up with a skydome (BB's envsphere), one infinite light (approximately 85% intensity). The reflected light comes from a gradient applied to the dome. The shader was built in part from a previous thread by Ajax; I stripped out what was unnecessary at the moment.
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I try to create a green slimy translucent shader using scattering and cloud nodes but no luck... :o(
What i try to achieve is kind of a green slimy thing that is volumetric in a way that it is translucent (refractive) near the surface and then grow scattering as it grows thicker.
Has anyone seen a good shader out there?
/Ohman