Forum: Poser - OFFICIAL


Subject: Translucent slime shader?

ohman opened this issue on Mar 14, 2013 · 13 posts


hborre posted Sun, 17 March 2013 at 2:55 PM

This is as close as I could get with reflection/refraction and SSS.  Ball placed within an enviromental sphere and rendered with IDL.  There is also a slight transparency applied.  I am not too keen on the reflection but that is just the skydome providing too much light.  I wouldn't use the cloud node for the patterns, turbulence works better with a color ramp node.

BTW, you can take a render time hit with this.