ohman opened this issue on Mar 14, 2013 · 13 posts
ohman posted Thu, 14 March 2013 at 8:16 AM
I try to create a green slimy translucent shader using scattering and cloud nodes but no luck... :o(
What i try to achieve is kind of a green slimy thing that is volumetric in a way that it is translucent (refractive) near the surface and then grow scattering as it grows thicker.
Has anyone seen a good shader out there?
/Ohman