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DAZ|Studio F.A.Q (Last Updated: 2024 Jun 14 7:19 pm)
Would anyone be willing to share their new created meshs with someone who can't seem to make the deformers work at all? I might be willing to make it worth your while. *grins
Quote - Not sure where to ask, but would someone know someone, or able to make a model for me please? A mermaid tail..
John3d creates excellent models (like his great render a few posts up).
Quote - Would anyone be willing to share their new created meshs with someone who can't seem to make the deformers work at all? I might be willing to make it worth your while. *grins
If you were living much closer, then I would take you up on the offer :rolleyes: However, that would be false pretensions as I have no idea about deformers.
Great renders folks! I'm working on 3 scenes for rendering at the moment, not sure when I'll get round to rendering it :lol:
Quote - > Quote - Not sure where to ask, but would someone know someone, or able to make a model for me please? A mermaid tail..
John3d creates excellent models (like his great render a few posts up).
Some to choose from here
http://www.daz3d.com/catalogsearch/result/?q=mermaid&x=12&y=6
Modeling a tail is easy, rigging is a complete PITA.
Regards, Michael
Content Advisory! This message contains nudity
Attached Link: http://bobvan.deviantart.com/art/3-348336582
A commission using the water propContent Advisory! This message contains nudity
Attached Link: http://bobvan.deviantart.com/#/d5re278
NotherQuote - John3d creates excellent models (like his great render a few posts up).
Thank you, will try him
Quote - Some to choose from here
http://www.daz3d.com/catalogsearch/result/?q=mermaid&x=12&y=6
Modeling a tail is easy, rigging is a complete PITA.
Hehe, I have all those already. Want my own personal tail, plus the fins and fluke annoy me, how they look.
The followup to my previous render. This time the full hot uniforms-schoolgirl set has been modified. Still trying to develop a workable workflow integrating Blacksmith. Used a backdrop this time with my cylinder light used. Was still getting over 100k s/s with about 350% efficiency; so, it seems my speed on the last render wasn't a fluke.
Quote - Attached Link: http://bobvan.deviantart.com/art/3-348336582
A commission using the water prop
Great sand and water, Bob. I like this one.
I was going thru some old drawers and found some old comics I had, inspired me to make this Green Arrow. I never liked the beard he had, but once I get LAMO I might revisit it and see what I can do.
Regards, Michael
Quote - Are you not well, Michael? It is err a guy, and fully clothed at that :ohmy:
What? did you want a half naked guy instead?? LOL
Regards, Michael
Quote - > Quote - Are you not well, Michael? It is err a guy, and fully clothed at that :ohmy:
What? did you want a half naked guy instead?? LOL
You got one part right :lol:
That is lovely, sharkbytes. I'd love to see that in the dA gallery.
Cheers.
Paolo
https://www.preta3d.com
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Thank you for the submissions. It's in.
It makes sense to give all the links for Reality:
The official Reality gallery at deviantArt: http://reality-plug-in.deviantart.com/
The Facebook page: http://www.facebook.com/RealityPlugIn We'd love to see your presence there and please do Like out page.
The Reality Twitter feed: http://twitter.com/preta3d
The Google+ page: https://plus.google.com/106625816153304163119
The source of everything Reality: http://www.preta3d.com
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
This started out as a test render for Look At My Hair, but I cheated a little in order to get the effect I eventually decided on. I exported the LAMH as an .obj into Reality successfully, but wasn't completely happy with it, so I combined the Reality render with 2 3Delight renders with the same default shader, one with and one without shadows. I wasn't pleased with any of the renders alone, so I blended them all together, and here is the end result. Have to say, LAMH is surprisingly easy to use, and the .obj exporter means it can be exported into Reality, which is a must for me!
How do you copy the texture?
Paolo
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Tw: @preta3d
G+:
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The
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Quote - I had copied it from the Reality material editor.
Can you describe, step-by-step, exactly what procedure you have followed?
Thanks.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
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Made a scene with genesis1 and a mertail. Merged a previous scene that had genesis and a mertail, call them genesis2 and mertail2.
Loaded Reality, copied w/textures from genesis2 onto genesis1m, while in realirty material editor. Went back into scene and hid genesis2 and mertail2. Loaded reality and genesis1 was all null.
It might of been, when I hid genesis2 in the scene, it did not export to reality.
Thank you lasserline.
there is no "export to Reality" option so I don't knwo what you meant by that.
if you hide a figure in Reality then that figure is removed from Reality. If you meant that you right-cliked on a material, selected copy w/texture, selected another material, right-clicked on it and then selected paste, then that system should be indipendent from the original figure.
Maybe others can test this procuedure. Did you use the procedure that I described above?
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
I've uploaded the WhiteSet to ShareCG if anyone is interested. One floor prop and three meshlights ready to use in Daz Studio. Also a little guide included in the zip-file on what settings to use in Daz Studio and Luxrender.
You can download the zip here: http://www.sharecg.com/Callad
This one is more than likely for Paolo since he knows his product best. I recently got Jepes Jewels and Tears V4 here. Not sure if you're familiar with how it works; but I can basically sum it up this way. You create a geometry shell for your character and then apply one of the settings. The one I've tried so far is the water drop option. It basically covers either the whole body or whatever section you select like arms or head or neck or collars. When I did a quick test render in 3delight it worked perfectly. What it basically is is a spec and bump map applied to either the whole body or body part you choose. When trying it out in Lux, the geometry shell shows up with the appropriate maps applied; but there is no difference in the render. Plain ol' dry skin. Any ideas on how to make it work in reality/lux.
Funny you should mention that for the 1st time in almot a year I am using a few 3Delight renders in my next chapter. Sometimes 10 minutes to get a decent render that would prolly take something like 17 hours due to all the convert to lights can be a nice break. In no means am I done with Reality or Lux since I KNOW it is by far the superior rendering engine. Its just nice to have options...
Sharkbytes, the issue with that products is that it needs displacement and subdivision. These are in Reality, not in Studio. Because the product is not a model by itself but a series of maps on top of a duplicated figure, you need to play with the displacement values. Unfortunately this requires an enourmous amount of memory because you need to subdivide a whole figure, which can result easily in a couple of million polys being generated in Lux. It can work but it's extremely heavy. It's unfortunate because most of the geometry that gets subdivided is not visible. I would suggest to check if there is some other product available that has objects actually modelled. Those would take a fraction of the time and memory required by the Jewels and Tears .
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Paolo.. maybe I'll use it as inspiration and try working with LIE with something that uses bump and or nrm and spec instead of disp? I've been working a bit lately with the LIE and am really liking the results I've been getting on my test renders. Nothing yet the quality that I'd share with the general public and there's still a lot of the internal settings of the mlie that I need to learn; but, it's coming along. My creativity is a bit on hold right now because the new quarter for school has started and I'm taking a manual drafting class along with CAD and some advanced math classes. My brain is a bit overwhelmed and I'm back at the point where i'm just using studio for mild relaxation.
[quote lasserine]
Great images.
Wish I could get the skin to look like that.
I don't see why you can't. In my image I used Dublin with her skin. I made NO changes just applied everything to V4, added clothing, hair, Callad's light, floor and walls. Followed the suggestions for the lighting in the guilde and that was it. It was fool proof. :) If I can do it, anyone can. Just ask Callad.. hehe
Content Advisory! This message contains nudity
Attached Link: 'Justine her Legs'
@ Lasserine: Just make sure you use a high-detailed skin, then it should work just fine like Amethst25 said. :)Now an image I made for J Ray, hope he likes it. :)
Quote - Couldn't resist doing just one more render with Callads light set. About 2 hours I added a bit of bloom and Vignetting. The rest I followed the guidelines Callad inculded with the set.
I like this one Amethst25, nice pose!
Regards, Michael
Quote - @ Lasserine: Just make sure you use a high-detailed skin, then it should work just fine like Amethst25 said. :)
Now an image I made for J Ray, hope he likes it. :)
NICE! (in Homer Simpson voice "mmmmmm legs")
Regards, Michael
Has anyone used any of the Flimode environment scenes with reality/Lux yet? I ask since they use a sky box that blends with the ground and I am not sure how that will work with Lux
Regards, Michael
The Reality 3 weekly development update is available:
scroll down to my second post to see a sample of the new procedural texture goodness :)
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
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Playing around with some variations on Callad's lighting techniques. This time, I took a 12 sided cylinder in Hex and chopped it in half. Gave it a high gloss black top and bottom. Sized it out large enough that it would fit behind the camera and still provide that gloss white background. Then turned the sides into my mesh light. With the half dome/quarter dome/backdrop setup I was getting about 70k s/s with around 700% efficiency while rendering. With this setup I was getting around 190k s/s with my efficiecy about the same. As far as the render itself goes, used stock settings on the model herself and my own blacksmith-created textures on the bra and skirt.