Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


Pret-a-3D posted Thu, 17 January 2013 at 9:54 PM

Sharkbytes, the issue with that products is that it needs displacement and subdivision. These are in Reality, not in Studio. Because the product is not a model by itself but a series of maps on top of a duplicated figure, you need to play with the displacement values. Unfortunately this requires an enourmous amount of memory because you need to subdivide a whole figure, which can result easily in a couple of million polys being generated in Lux. It can work but it's extremely heavy. It's unfortunate because most of the geometry that gets subdivided is not visible. I would suggest to check if there is some other product available that has objects actually modelled. Those would take a fraction of the time and memory required by the Jewels and Tears .

Paolo

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