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Subject: MAYA to DAZ studio compatibility


razabazarguy ( ) posted Sun, 22 July 2012 at 10:19 AM · edited Thu, 28 May 2026 at 3:47 PM

Hello all...

 

I am not very much habituated with MAYA  but know some basics. I am currently working on some indoor scene (like floor, window, door, wall bed ect). My aim is to use these meterials along with the texture maps into DAZ studio. DAZ can except .obj files or poser compatible files.

Is there any way so that I can save my scene in MAYA into those formats so that I can use them in DAZ studio along with my charecters in my render. 

 

I dont have any plugins for this and am not ready to invest for any new plugin also :biggrin:

Any help in this regard is much appriciated....


nemirc ( ) posted Sun, 22 July 2012 at 1:24 PM

I don't use DAZ Studio, but if it can open FBX or COLLADA files, you should be able to export your Maya scene as FBX or COLLADA and bring it into DS with no problem

nemirc
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Sue88 ( ) posted Tue, 24 July 2012 at 12:50 PM

You can export .obj files from Maya. I don't remember if you specifically have to enable this or it's turned on by default, but if you don't see it in the Export Selection / options box / file type drop-down list then go to Window / Plug-in Manager and enable ObjExport.mll (check loaded and Auto load).


razabazarguy ( ) posted Wed, 25 July 2012 at 2:20 PM

file_484277.jpg

> Quote - You can export .obj files from Maya. I don't remember if you specifically have to enable this or it's turned on by default, but if you don't see it in the Export Selection / options box / file type drop-down list then go to Window / Plug-in Manager and enable ObjExport.mll (check loaded and Auto load).

 

Thanks for the input. But I am not able to see the Plug-in Manager option in window menu:


Sue88 ( ) posted Wed, 25 July 2012 at 3:59 PM

Oh, sorry, I left out one step. It's Window / Settings/Preferences / Plug-in Manager. The Plug-in Manager is the last one in the Settings/Preferences list.


razabazarguy ( ) posted Thu, 26 July 2012 at 10:19 AM

Thanks Sue88 for the input once again. :b_cool:

 

 

Now I am able to export the obj files to DAZ. Although still MAYA can't open and .obj file (dont know why), export functionality works fine & that will do for me...

 

:b_grin:


Sue88 ( ) posted Thu, 26 July 2012 at 10:29 AM

You're welcome. :)

Are you doing File / Import when you try to import an .obj file into Maya?


razabazarguy ( ) posted Thu, 26 July 2012 at 2:11 PM

Yes... File/Import and selecting OBJ for the file type dropdown menu ...


Sue88 ( ) posted Thu, 26 July 2012 at 2:47 PM

And then what happens? If you go to the Outliner, can you see the imported object in the list?

I don't know much about DAZ Studio, but I do have a copy, so I opened it up and exported an .obj file. If I left the preferences as they were (I think the default is to export to Bryce), the object was there in the Maya scene, though quite small. If I selected Maya (1 unit =  1 cm) in the "To:" drop-down list, Maya imported the object, but you have to zoom out to see it in your scene because of the scale.

I know you said it's not an issue for you, but it would be better if you were able to import .obj files just in case you need that in the future.

 


razabazarguy ( ) posted Thu, 26 July 2012 at 3:57 PM

Sorry for the confusion..... I guess my saved .obj file had some issue that I am not very sure of what kind. I tried with exporting another obj from DAZ and it opened in MAYA (I have to adjust the size though)... so both way it is working fine.

Thanks for your time.


Sue88 ( ) posted Thu, 26 July 2012 at 4:13 PM

You're welcome. :)


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