Forum Moderators: fly028
Z Brush F.A.Q (Last Updated: 2024 Aug 27 11:07 am)
ZBrush Areas @ Renderosity : Gallery - Tutorials - Freestuff
Pixologic: ZB 3.1 Overview - ZB 3.1 Demo -ZBrush 3.12 MAC - Gallery - ZBrush News - Interviews
ZClassroom - Docs - ZBrushInfo (Wiki) - Downloads - ZBrush 3.1 Overview
| Renderosity Marketplace | Gnomon ZB/DVD Training |
I haven't joined the Zbrush forums but I probably should at this point.
There was a typo in my original post. The question should have been "Does anyone know a way to stop 4R2 from removing unused vertices on import?" Also, I was exporting from Daz Studio 3, not 4. I'll try it with Daz Studio 4 and see if it works.
Zbrush removing unused vertices isn't related to subdivisons, I think.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
One of the cool things about Daz Studio 3 Pro was that you could export a welded figure, (posed or unposed) sculpt the object in Zbrush and then import your results as a full body morph. Morph Loader Pro would load the morph into the parts of the figure that were changed by the sculpt.
When exporting a posed figure for creating joint controlled morphs, I could only create usable morphs if I left the "remove unused vertices" box unchecked. Consequently the exported figures would have extra vertices serving as place holders for the divisions of the figure's parts. When loading the morph sculpt in DS3 Pro, these extra vertices would need to be there or the morph would explode.
I still haven't tested morph loader pro in DS4 Pro yet. (I'm not sure where they hid it.) I did, howerver, export a poser figure as an obj. from DS4 and when I loaded it in Zbrush 4R2 I didin't get the notice that unused vertices had been removed.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
I started a thread about this in the zbrush forums here:
It sounds like it only changes objects with polys that have more than 4 sides, which should be a very small percent of poser used objects, based on a reply within hours of my question.
Way too many people take way too many things way too seriously.
Marcus did reply that zbrush r2 does in fact remove verticies that don't have a an associated polygone, but that he will lookj into writing a zscript workaround for that.
(Its part of zbrush trying to cleanly import any mesh for work without errors or issues.)
He said in the mean time, anyone doing morphs on objects should use zb4, instead of 4 R2.
Way too many people take way too many things way too seriously.
in case you use pml to load morphs, i have written a new exporter that does not write unused vertices.
Where can this be found? *
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I need to find a way to stop Zbrush 4R2 from automatically removing unused vertices when I import Poser figures. I'm making JCMs for a posed, welded figure that was exported from DS4. Its unused vertices must be retained to preserve the vertex count so that the morphs won't explode. Before Zbrush 4R2, you could import objects without having the program remove the unused vertices. I guess I’ll have to go back to version 4 to do this.
Does anyone know a way to stop 4R2 from removing used vertices on import?
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368