Forum: Z Brush


Subject: Zbrush 4R2 removes an imported object's unused vertices

Paloth opened this issue on Sep 30, 2011 ยท 16 posts


Paloth posted Sat, 01 October 2011 at 12:58 PM

One of the cool things about Daz Studio 3 Pro was that you could export a welded figure, (posed or unposed) sculpt the object in Zbrush and then import your results as a full body morph. Morph Loader Pro would load the morph into the parts of the figure that were changed by the sculpt.

When exporting a posed figure for creating joint controlled morphs, I could only create usable morphs if I left the "remove unused vertices" box unchecked. Consequently the exported figures would have extra vertices serving as place holders for the divisions of the figure's parts. When loading the morph sculpt in DS3 Pro, these extra vertices would need to be there or the morph would explode.

I still haven't tested morph loader pro in DS4 Pro yet. (I'm not sure where they hid it.) I did, howerver, export a poser figure as an obj. from DS4 and when I loaded it in Zbrush 4R2 I didin't get the notice that unused vertices had been removed.

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