Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Jun 17 8:32 pm)
Quote - ISF? Did I miss a discussion, or is this a feature of Poser Pro 2010?
Inverse Square Falloff (ISF) and Inverse Linear Falloff (ILF) were introduced in Poser 8 and are also available in Poser Pro 2010.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I did this render in 5 minutes 22 seconds on my laptop, which is not a snappy machine.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The artifacts on the wall about M4 are not Poser's fault. My geometry builder script that created this house is a little messed up. That's the end of a wall poking through.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I think she means she changed them to IBL. Which is generally not a useful thing to do.
I bet the reflections get stronger when the lights get stronger because the shader has Reflect_Lite_Mult enabled or Reflect_Kd_Mult enabled, both of which I have said a bajillion times should never be on.
For many of us each kind of light is no mystery and trying them at random is unthinkable. But for Esther and many others, it is a mystery.
I keep meaning to make a tutorial about lighting basics, including how to position and aim them. But this is best done as a video - a written tutorial will not show the workflow very easily. I'm having trouble finding a good free video capture program that does all I want (dynamic pan and zoom) and doesn't lose synchronization of audio and video when I render.
NOTE: Cross-posted
Have you tried FRAPS? Cheap, easy to use, works with video games and reasonably good support.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Ummm, I might have found it in P8 Light properties.
I had bookmarked a thread here on ISF. I didn't realize that it was an auto setting now - just found it too, after seeing you had found it in Properties.
Stupidly, inverse square falloff is not even mentioned in the PP 2010 manual.
/return to thread
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Hi,
thanks all. Will try again and let you know how i get on.
That is very useful.
BB is part of the reason I'm having trouble - even with IDL, because I have a wall missing in the room for the camera? I was wondering if the wall and ceiling are needed to bounce light off in IDL?
Love esther
I aim to update it about once a month. Oh, and it's free!
okay, I set my lighting up the same as the BB example (as far as I can tell).. Immediately I changed the setting from normal to inverse linear fall off, my scene preview went fairly dark. then I dropped the intensity of the light to 60% from default of 100% and my preview went even darker. It's a shame the preview lighting can't look something like the final render lighting really.
Okay I'm rendering now, in what I think are fairly fast render settings, but with IDL enabled. will keep you posted.
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
did you say if I should have AO on or off for the light?
BTW I have now put a couple more point lights around the ceiling - also at 60% intensity and same settings.
will see how that looks.
just could a texture could not be loaded or image map etc error message, but will see how the render looks anyway. I wonder why adding 2 more lights gives me that message (please don't tell me if it involves double calculus)
Love esther
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
what do you reckon causes that funny little square artifact seen on some of the bowls?
I might have missed something. what is the lightmeter meant to look like to be right?
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
you want me to make min shading rate less to help with my render time? I already have it set at 2. doesn't reducing it increase my render times?
I aim to update it about once a month. Oh, and it's free!
I left min shading rate at 2, but I have increased my bucket size to 64, decreased ray trace and pixels both to 4. Yes, that's very much faster. Thanks.
Love esther
I aim to update it about once a month. Oh, and it's free!
I really hate this time difference between us (so disruptive) but I have to go to bed.
Love esther
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
Just a quick thought, esther, before I go to bed. I think your lighting setup renders are taking way too long... it must be so frustrating for you.
Irradiance Cache set to 41% (in the standard render settings, as shown) means that the IDL Irradiance Cache (which you can't see unless you use the Dimension3D Render Firefly script, in the Scripts menu) is set to nearly 54%. For lighting renders I generally use standard IC = 10%, which sets IDL IC = 32%. You could even try standard IC = 0%, which sets IDL IC = 25%.
You could try with 2 or 3 IDL bounces, instead of 4.
A lot of lights will slow things down even more. How many lights do you generally have switched on in your (real) kitchen? You need have no more than that in this scene. But you do really need a ceiling to provide indirect light across the whole room.
On the other hand, your IDL quality setting is really low. Increasing the quality affects the sample count, which is not as costly as you might imagine. I tend to use a minimum quality setting of 10.
In short, you really should not have to wait hours for renders just to get your lighting right. Minutes should be enough.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
thanks - sleepwell. will try.
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
Hmmm, there's something not right... it just shouldn't take so long.
Oh wait... I notice you increased bucket size from 12 to 64. Maybe you don't have enough RAM for that bucket size, so it's just stalling. Otherwise, it should certainly be quicker.
The other thing that will add a lot of render time is the reflections on the work surfaces, fridge and the glass in the cupboard doors. Maybe you could switch those off for the time being? You will have to do that in the materials, because you need the RT bounces for IDL. Assuming the reflections are using the Reflection_Color channel on the Poser_Surface node, you could just change the Reflection_Value dial to zero (making a note of what it was set to).
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Reflection_Value = 0 will simply make the reflection have zero intensity but the Reflect node will still run. (I think - been a while since I did timing tests of null shader tree cases.)
The D3D render settings provide a separate bounces for reflections versus IDL. You can set the reflections to 0, while keeping IDL at 4 or 5 or whatever.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - You can set the reflections to 0, while keeping IDL at 4 or 5 or whatever.
That would seem logical, BB, but I tried this a few days ago. In the D3D screen, I reduced the RT bounces to zero and left IDL bounces at 2 or 3. It rendered with no IDL. I know I was half asleep at the time, so maybe someone can corroborate this.
What I didn't try was setting RT bounces to 1, and seeing if it would then obey the IDL bounces setting.
Point noted about setting the Refelction_Value to zero!
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
I just confirmed you're right. 0 RT bounces shuts down the IDL. But 1 works as a speedup.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I came across this in the reference manual recently:
"When using Indirect Lighting with transparent surfaces, set the Raytrace Bounces setting to at least 2 for proper IDL calculations."
I'm not sure whether or not this is still relevant with regard to changes that have been made to IDL with various SRs. IDL with lots of transparency = long render times on my system.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Here it is and I'm happy with it.
I aim to update it about once a month. Oh, and it's free!
BTW after trial and error for lights, I am also now doing same for render settings.
Love esther
I aim to update it about once a month. Oh, and it's free!
I have 14 gig of RAM
I aim to update it about once a month. Oh, and it's free!
Light-based AO should only be used on Image Based Lights. Anyway, light-based AO is completely ignored/disabled when you are using IDL, which you are, right? In which case turning it on didn't do anything. But there is a difference using 40% lights, versus 60%.
Looks good.
Either image is reasonable lighting. It looks realistic now.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
yes, thanks. I am very happy now.
You are right. I'm using IDL.
You haven't said what the light meter is supposed to look like when the lighting is right.
Love esther
I aim to update it about once a month. Oh, and it's free!
I thought I did. Big white dots. Little or no red.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
and is too much very red?
I aim to update it about once a month. Oh, and it's free!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Oh yes. sorry I admit it - I glossed over that because you used words I didn't understand such as specular.
Love esther
I aim to update it about once a month. Oh, and it's free!
Have a look at the series of posts I made starting here:
That was a discussion of the right and wrong ways to deal with skin textures, particularly bump maps, but in order to get to that I had to explain how diffuse and specular work.
Specular reflection is what makes highlights.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Haven't tried the D3D script but I am on a mac.
Esther, I'm on Mac too. The D3D script works fine.
It really is useful for IDL fine control, and even for just seeing what the IDL-specific settings are, after adjustments in the standard render settings window.
There is one setting in the D3D script that you just can't get to in the standard render settings: IDL Samples. If this is set very low it increases IDL pre-calculation time (you see a very high density of red dots during pre-calculation) and can in fact give patchy IDL lighting. I usually keep this at 20.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
This web site by David Briggs is an excellent introduction to lighting and how color works.
This page in particular explains diffuse and specular effects.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
thanks everyone. will check it all out.
Love esther
I aim to update it about once a month. Oh, and it's free!
Okay, started reading that thread BB, and here is a rare and probably very scary insight into the mind of esther. ARe you ready?
I look at that stuff and think, but surely I'm not going to be fiddling with material nodes. There are hundreds of materials in my scene (well maybe not hundreds but a hell of a lot). I can't go changing them all. They should be okay when I buy my stuff from rendero and daz. even if I wanted to change them there are too many of them.
Love esther
I aim to update it about once a month. Oh, and it's free!
If you aren't prepared to tweak materials then you are going to have to accept that what you see is the creators idea of what your scene should look like rather than your own. I regularly modify 90% or more of the materials in my Vue and Max renders and that can be over 100 mats but I want the scene to look the way I imagine it to be rather than the way the person who sold the texture thinks it should look
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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)