Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
Visit the Carrara Gallery here.
Interesting question. In the age of global illumination it would be nice to be able to punch up the shadows on a per-object basis once in a while. Unfortunately, the only way I could think to do that would be to render a separate shadow pass and composite.
Sorry, let us know if you figure any better ways out.
OP may be referring to the fact that poser's renderer (FFRender) does not obey the
laws of optics and physics in regard to lighting, ranging from the obscure to the
painfully obvious. see poser forum for examples of these.
however, if OP can post an image of the appearance of shadow desired, the experts here
can assist in achieving that effect.
I find it was tricky to get the really dark shadows like you can in Poser.
Using short ranges and high falloffs (range and angular) with the shadows all the way up to 100% gives you darker shadows.
I put up a freebie light set that renders pretty dark shadows here:
http://www.sharecg.com/v/28074/material-and-shader/V4-Skin-Shader-kit-and-Lights-for-Carrara-6
Any suggestions and improvements always appreciated :) But I hope it helps you render the shadows you want.
:smooch:
Indi.
Bwtr、
I was talking about the “cast-shadows”,
and it was spelled out by Dwarg that in the age of global illumination it would be nice to be able to punch up the shadows on a per-object basis once in a while.
If we use many lights, the intensity of each light can not be too strong.
The cast shadow from one light is weak.
Some times we want a cast shadow which is not too weak.
It is nice to have, for instance , 300% shadow for the light source (Poser, and Vue can do it).
**As Miss Nancy pointed out, it does not obey the laws of optics.
Who cares ?
We are interested in art (just illusions), and not engineering.
sparrownightmare
I usually just reduce the ambient light to 0 and if using realistic sky, I cut down the global brightness.
The ambient light is important to have a nice skin of poser doll sometimes.**
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For example, how can we make the strength of the shadow of a weak light source 500% ?