KFG opened this issue on Aug 23, 2008 · 10 posts
Dwarg posted Sat, 23 August 2008 at 10:51 PM
Interesting question. In the age of global illumination it would be nice to be able to punch up the shadows on a per-object basis once in a while. Unfortunately, the only way I could think to do that would be to render a separate shadow pass and composite.
Sorry, let us know if you figure any better ways out.