Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 14 8:50 pm)
Well considering I was having to rez it up using RayDream and not Max, add patches of tesselation was a bit beyond me. I was doing good to increase the vertices in the facial area and ignore the ones at the back of the head. Had thought bout doing the nostrils, but by the time I had come to that idea, I would've had to start over from scratch. And that prospect was not all that appealing. David
I'd be interested to see what you'd get by using my Clay headmorph (in freestuff) as your base instead of the base Dork. Dork's problem isn't that his mesh is too lo-res but that Zygote was --sloppy?-- when it came to normal head proportions and overdid the head and nose length, distance between nose and lips, the depth of the philtrum, weight of the jaw, and the unnecessary temple pits beside the forehead. People who've downloaded Clay might have noticed a somewhat feminine appearance; the point is that Dork's draftsman decided to overemphasize secondary sexual characteristics to differentiate between Dork and Posette. It's my opinion that those characteristics should be dial morphs, not permanent features of the mesh.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Yes that was one of the reasons I went this route. I also wanted to make the body similar to Michael's to have better flexibility. I encountered the morph restriction when I was trying to make ridges similar to a Klingon for the male head. I plan on attempting it with Cerulian and see if I get better results. - Dave
I believe the last time someone asked about the Klingon ridges the consensus was that bump maps would be more useful. Even at a higher res, you may still find bump maps doing a large part of your work. One gripe I have about Azura is that the two defective (i.e., non-symmetrical) Posette morphs -- blink and worry -- are reproduced a little too faithfully. If there were a simple drag-n-drop application for converting Posette's morphs to Azura's, I'd be a lot more inclined to use Azura more. But then, I'm biased on these sorts of things.
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Here is a comparison of the standard P4 dork and my Cerulian. What I did was to up the res on the face mesh. Kind of similar to what had been done to Posette/Eve to make into Azura. What I would like to know was it worth my efforts to make the P4 Dork into a better model? Disregard the eyeballs as they are totally different meshes and not a fair comparison. Waiting to hear any constructive criticisms. - Dave