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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: how to fade edges of water prop?


ominousplay ( ) posted Thu, 13 March 2008 at 12:52 PM ยท edited Tue, 14 July 2026 at 3:09 AM

file_401902.jpg

 I don't want to turn the water into a vertex object, but I do want to fade the transition from the waves into the background... I tried blurring but didn't have good results.  Is this best done in post production?

Never Give Up!


MarkBremmer ( ) posted Thu, 13 March 2008 at 3:35 PM

 You can always add a gradient or a texture map to the Alpha channel to pull this off.






pauljs75 ( ) posted Thu, 13 March 2008 at 4:31 PM

SparrowHawke3D's MipMapper plugin might be useful for this kind of thing too. He makes some good stuff.

http://www.sparrowhawke3d.com/MipMapperPage.html


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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


GKDantas ( ) posted Thu, 13 March 2008 at 7:50 PM

You can use a fog effect to get the blend too.

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Patrick_210 ( ) posted Thu, 13 March 2008 at 11:28 PM

If you change the scale of the ocean object and its parameters, you can get a very large object with the same wave size you have in your scene. Then you could fade it away with the under water haze.


GKDantas ( ) posted Fri, 14 March 2008 at 7:40 AM

You can replicate the ocean too, its a good way to dont touch in parameters and get a large ocean surface... then next do what Patrck said: use haze

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ominousplay ( ) posted Fri, 14 March 2008 at 10:51 AM

Thank you everyone - I'll give the replication a try.

Never Give Up!


Patrick_210 ( ) posted Wed, 19 March 2008 at 10:38 AM

I don't see how replication will work, you will probably have seams. My suggestion will work for sure. It's easy to make a large ocean object.

http://www.youtube.com/watch?v=LgZCW_IsB-4

http://www.youtube.com/watch?v=JXRb0aSqqBU


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