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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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SparrowHawke3D's MipMapper plugin might be useful for this kind of thing too. He makes some good stuff.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
You can replicate the ocean too, its a good way to dont touch in parameters and get a large ocean surface... then next do what Patrck said: use haze
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I don't see how replication will work, you will probably have seams. My suggestion will work for sure. It's easy to make a large ocean object.
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I don't want to turn the water into a vertex object, but I do want to fade the transition from the waves into the background... I tried blurring but didn't have good results. Is this best done in post production?Never Give Up!