Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
Visit the Carrara Gallery here.
I've had similar issues but have rebooted the program, or on a more persistent presentation of the error, rebooted my entire machine. Nil Pointer errors, as I understand (and I may be completely in error here), are caused by memory allocation issues in which the software is freeing up memory because it thinks it's done with it, but then it turns out to need.
Maybe a reboot will help?

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And it only seems to be giving the error in C6Pro and not C5Pro. I was able to load a poser file containing the fox with text map using Transposer in C5Pro and all worked fine, but trying the same using C6Pro is giving the nil pointer error above. Is this something I should report? Does anyone else have Lynn's rabbits or fox pack?
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Ominousplay - let me know what breed of the rabbit or fox you are using. It could be "breed" specific. The reason I ask is that her stuff was made back in the Poser4 days & not all of her stuff had paths(textures) & some were bums which possibly could be an issue here. I myself have not tried all the breeds just the ones I previously mentioned.
I'm trying the red fox adult - but it could be that it can't find the .obj for the old wolf. It looks like bwtr is using the new wolf body... I'm going to try and reload the original files.
Has anyone seen her stuff for sale anywhere else? I missed picking up the lynx - what a perfect looking texture... I regret not getting that one.
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Okay, I did find something interesting. For some reason the runtime files for the fox and other models were put into Poser4 - since I've been putting files in Poser4 for a very long time, and Carrara6 just didn't like pulling from Poser4 for these particular models... When I moved the files for the problem models over to Poser6 Runtime, everything work. Go figure. Hope this helps anyone else who runs into this prob.
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I've never had to deal with may bugs or errors with Carrara, but now I'm getting one: After trying to load models through the browser, and texture maps through the texture room, I'm receiving : nil pointer error occurred What can I do to get around this? Thank you
Never Give Up!