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Subject: setting shinyness to 90% decreases the shiny plastic look of skin


estherau ( ) posted Sun, 12 March 2006 at 7:55 AM · edited Tue, 14 July 2026 at 10:57 AM

when I import a V3 figure from poser. Is this a bug? When it came in at default 7% it was plastic looking and shiny. So I took the advice given in another post and upped the shinyness (how did anyone ever work that out) and low and behold the shiny skin went away. Is this a bug do you think? Love esther

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ren_mem ( ) posted Sun, 12 March 2006 at 1:24 PM

Esther, I don't think so. Shininess can seem odd. It really has to do with the surface highlight. I more focused surface highlight looks more plastic. I more spread out less focused highlight looks more natural, less plastic.

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Sun, 12 March 2006 at 5:39 PM

Hmmmm - still seems oddish to me. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Kixum ( ) posted Sun, 12 March 2006 at 5:48 PM

I would think that you should set shininess to very low and then reduc the hilight. Skin is very flat. I would even consider setting shininess to 0.

-Kix


estherau ( ) posted Sun, 12 March 2006 at 5:53 PM

the highlight is black - is that a high highlight? Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Kixum ( ) posted Sun, 12 March 2006 at 7:30 PM

Black would be a low hilight. -Kix

-Kix


estherau ( ) posted Sun, 12 March 2006 at 7:35 PM

so if the highlight is already black then i would have thought 7% shiny shouldn't loo so shiny but it does, love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ren_mem ( ) posted Sun, 12 March 2006 at 8:37 PM

It is the mix of highlight w/ shininess. Not saying it doesn't seem odd, but that from what I have seen it's not unusual. Actually, I generally use shininess on maybe eyeballs or lips.Black appears to be very close to none whether you use it in glow or highlight.

No need to think outside the box....
    Just make it invisible.


estherau ( ) posted Sun, 12 March 2006 at 8:44 PM

definitely low settings of the shinyness dial look more shiny than higher settings, surely this is a bug, love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 12 March 2006 at 8:51 PM

maybe it's different on a mac computer - it really is very shiny at low compared to high shiny settings - even when i tried black and then a light brown hi-lite. love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


dirk5027 ( ) posted Mon, 13 March 2006 at 6:58 AM

no , it's not different on a mac, it is very confusing to me too, you would think turning it down it would be less shiny, not turning it up, getting used to it though


ren_mem ( ) posted Mon, 13 March 2006 at 8:00 PM

file_333171.JPG

Here's a face w/ 7% shine w/ black highlight.Lips have a shininess builtin which I toned down and eyes I think are about 10% shininess. I suppose reporting it can't hurt they can confirm whether it is a bug or not.

No need to think outside the box....
    Just make it invisible.


ren_mem ( ) posted Mon, 13 March 2006 at 8:04 PM

I wish using point at w/ eyeballs worked better. In D|S it works great even in realtime OG preview, but in carrara doesn't seem to work well for that.I don't know if say adjusting the hot point for something might help there, but since I can't seem to get the eye to follow an obj well I haven't been able to get it to work the way I would like.

No need to think outside the box....
    Just make it invisible.


ren_mem ( ) posted Mon, 13 March 2006 at 8:37 PM

Here's what the manual says. The shininess channel controls highlight size.A high value produces small highlights;a low value produces large highlights.Then it says defaults are 50 for both and white is the default highlight.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll ( ) posted Tue, 14 March 2006 at 12:36 AM

Decrease the highlight size a bit on the eye and add a little reflection to it and you're done. But you need something to reflect on it though, not just the black voidness.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Tue, 14 March 2006 at 1:33 AM

Oh, thanks shonner this isn't really for a render tho, just a quick example for skin shininess.Yeah, reflections aren't any good w/ out something to reflect. I was playing w/ reflection and refraction in the cornea tho awhile back.Are you talking about percentage for the highlight shader added to the color? I think the highlights are set to different shades for diff parts of the eye, like black and a darker gray.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll ( ) posted Tue, 14 March 2006 at 3:04 AM

The eye is always wet. So the entire outer part uses the same shine, highlight, and reflection.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Tue, 14 March 2006 at 3:56 PM

Right,unless you have dry eyes :D I think the cornea is the only settings that are different, but did you mean to add a percentage to the highlight or just up the shininess to decrease the highlight?

No need to think outside the box....
    Just make it invisible.


ren_mem ( ) posted Tue, 14 March 2006 at 4:00 PM

To me everything, but the cornea is less glassy and reflective, a little more soft highlight.Getting the cornea to not be too glassy is also important.

No need to think outside the box....
    Just make it invisible.


ren_mem ( ) posted Tue, 14 March 2006 at 4:27 PM

Esther, Change the highlight to white and you will see the shininess work like you think it will.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll ( ) posted Tue, 14 March 2006 at 5:16 PM

Up the shine to decrease the highlight. I'm talking about the wetness of the entire eye. Each part of the eye under the wetness will have its own reflection and highlight values, though. This makes the eyes look more real. But if they are not the focus of the render, don't bother with them so much.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Tue, 14 March 2006 at 11:49 PM

Esther, On the eyeball I found white highlight made a difference in how shine worked on eyeballs, but w/ white it was worse on skin...seemed harder to control. I know specular controls can be a bit more mysterious to understand than say diffuse.So what I said earlier probably doesn't hold true. Tho I didn't get a plastic look at 7% shine w/ black highlight.

No need to think outside the box....
    Just make it invisible.


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