Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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The problem is I think that the particle collision happens based on the center of the particle, not the surface. You might be able to do something like have an invisible plane near the bottom of your cylinder so the particle collides with the plane and it keeps surface a little higher than the bottom of the cylinder.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara plug-ins
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Thanks, I used bones. The modifier works well, but I tried to keep polygon count down. The gif runs faster on a good connection : ), maybe too fast. I'm watching it now zip along. The eyes need work and I should also look back at my halibut photos. Again, thanks. I'm planning on starting a Bull Moose soon. Has anyone seen a good bush plane - maybe a Beaver - model?
Never Give Up!
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Here is a particle test, one I had trouble posting some time ago. After several attempts to contain the metaball liquid from showing through the bottom of the pipe. I still can't stop it. It passes 1/2 way through, no matter where I placed the hot point or how subdivided I made the pipe. Any ideas how to stop the particles from passing through the pipe walls?Never Give Up!