ominousplay opened this issue on Dec 19, 2005 ยท 8 posts
ominousplay posted Mon, 19 December 2005 at 1:39 AM

Never Give Up!
ewinemiller posted Mon, 19 December 2005 at 6:18 AM
The problem is I think that the particle collision happens based on the center of the particle, not the surface. You might be able to do something like have an invisible plane near the bottom of your cylinder so the particle collides with the plane and it keeps surface a little higher than the bottom of the cylinder.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara plug-ins
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Rids posted Mon, 19 December 2005 at 7:09 AM
or you could do the same with an invisible pipe inside the original, just adjust the diameter to take the radius of the metaballs into account.
bluetone posted Mon, 19 December 2005 at 8:57 AM
I agree with the invisible pipe... maybe just adding thickness in the vertex room to the cylinder would solve it?
ominousplay posted Mon, 19 December 2005 at 1:16 PM
All great ideas, I'll try the invisible pipe. I knew this girl once with an invisible jet... we dated some, but she was always so busy. Thanks - I'll post the next attempt. Robert
Never Give Up!
ominousplay posted Mon, 19 December 2005 at 4:40 PM

Never Give Up!
sfdex posted Mon, 19 December 2005 at 7:00 PM
The story about the girl with the invisible plane sounds a bit like a fish story.... Hey, the halibut looks great. Nice motion, too. Did you bone this or is it a modifier?
ominousplay posted Tue, 20 December 2005 at 12:17 PM
Thanks, I used bones. The modifier works well, but I tried to keep polygon count down. The gif runs faster on a good connection : ), maybe too fast. I'm watching it now zip along. The eyes need work and I should also look back at my halibut photos. Again, thanks. I'm planning on starting a Bull Moose soon. Has anyone seen a good bush plane - maybe a Beaver - model?
Never Give Up!