Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
Visit the Carrara Gallery here.
I'm curious too about that. I've been having to render up-close images of my procedural skins on objects because the previews don't show much detail.
www.youtube.com/user/ShawnDriscollCG
Obviously, 512 is not even close to the fidelity that you can get with a hi-resolution texture map. However, it's pretty good when the camera is not right up against the object with the texture. It does a great job for what it is. The textures that you can get in the Assembly room are best thought of as approximations. Most folks don't have the top-of-the-line Nvida or ATI cards in their machines and those are what allow you to see hi-fi textures real-time; it has nothing to do with the actual render engine in the Render Room. Even these cards can start lagging the refresh rate of your screen when you get a scene with plenty of textures. So, realtime super high res textures may always be on our wish list - in any 3D app. ----- Untrelated texture tid-bits: Here's some Pro-level FYI when building scenes for rendering and animation. For animated scenes such as cities that may have many objects with the same texture on it, it's smart to build a high, medium and low version of the textures. High res textures demand more processor time on render; even if they're a long ways from the camera. Hi res textures go on close-up objects with medium and low res being applied to scene objects the further they get away from the camera. For a single frame render, it's no big deal, maybe only a couple of minutes. However, for an animation sequence it can mean shaving hours off of the final render. Mark
I just got an email from Caligari the other day, offering me to upgrade to trueSpace 7.0 for $299. One of the new features is (claimed) virtually final render quality in real-time display.
DX9-based real-time photorealistic engine with silky smooth interaction during modeling, surfacing, lighting or animation of 1M+ polygon models. With soft shadows, anti-aliasing, projector lights and glows, it is good enough for photorealistic pre-visualisation of your animations, and in some cases for final rendering to video.
I don't think I'm going for the upgrade though. I'm too busy with C5Pro, and so far it's doing a great job for me.
Only so much $$, and time!
LCBoliou wrote, "I'm too busy with C5Pro, and so far it's doing a great job for me." Ditto.
www.youtube.com/user/ShawnDriscollCG
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Where can I modify the bitmap size that Carrara uses in the textured preview? I do understand that they scale the real texture down for display performance and lower memory usage, but sometimes I would prefer seeing texture details without actually rendering the scene. I use C5 Beta.