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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: Importing shapes into Carrara


mpal76 ( ) posted Thu, 02 June 2005 at 8:39 AM · edited Sun, 12 July 2026 at 1:30 AM

Hi, I'm a new Carrara user currently using Carrara 3D Basics. Is there a way to import a picture and use it to outline a shape in Carrara? I heard that Carrara's predecessor, Infini-D, allowed you to do that. Also, what size should I use for a Photoshop project that I wish to use as a texture in Carrara? Any help would be appreciated.


MarkBremmer ( ) posted Thu, 02 June 2005 at 11:05 AM

file_249155.jpg

Hi, I'm not completely fluent in what Basics has compared to the regular Carrara program. In the regular Carrara program, you have the ability to import images into the vertex modeler room on the walls. I think that is what you are looking for but I don't know if Basics has it. That's where to look though.






mpal76 ( ) posted Thu, 02 June 2005 at 12:54 PM

Thanks for your response. No, Basics just comes with the spline modeler and not with the Vertex Modeler. Do you work with the spline modeler alot? I could use some pointers on how to design specific objects (like an apple) from scratch but I don't know how to get started. I fiddle around with it a little bit but I imagine there are rules I should know about first. Any guidance would be greatly appreciated.


bluetone ( ) posted Thu, 02 June 2005 at 1:01 PM

Maybe you mean importing an Adobe Illustrator file for creating a spline shape? If so, in Photoshop, take your shape and make a path around it. Save the path and then export to .ai file format. In Carrara, go into the spline modeler and import .ai and you should have the shape as the 1st layer of the extrusion. From there you are on your own. Hope this helps! :D


MarkBremmer ( ) posted Thu, 02 June 2005 at 1:10 PM

file_249156.jpg

The spline modler is great. Hopefully this image will help you get going. Mark






sfdex ( ) posted Thu, 02 June 2005 at 4:04 PM

Hi, there! Welcome to the fun and cool world of 3D! I started out using RayDream3D which was very much like Carrara Basics. RD3D also only had the spline modeler, but it was still very powerful. What mpal76 said is correct -- if you can create an Illustrator file (*.ai) you can import it into Carrara's spline modeler and then sweep and extrude it into a 3D object. The limitation is that you can only (unless I'm mistaken) import the first point of a spline model from AI. The modeler is pretty easy to use, though, to create new cross-sections in the model as you build it. For Mark's apple above, start out by drawing a circle on the drawing plane. Then as he shows, select geometry>extrusion envelope>symmetrical. This will allow you to draw the cool curvy path that describes the outside of an apple. Good luck!


MarkBremmer ( ) posted Thu, 02 June 2005 at 4:15 PM

Thanks for filling in the blanks sfdex!






mpal76 ( ) posted Thu, 02 June 2005 at 5:28 PM

Wow! You guys are awesome. I'll be trying these suggestions. I have Illustrator at work (I hardly use it) so I'll definitely try it out. Thank you all so much! MPAL


bwtr ( ) posted Thu, 02 June 2005 at 7:31 PM

mpal76--if doing AIs at work--Carrara only accepts version 8files or earlier, (via Illustrator/Export/Illustrator Legacy etc.) If you have Hexagon, it only accepts AI version 3!.

bwtr


mpal76 ( ) posted Mon, 06 June 2005 at 9:00 AM

Thanks. Good to know. I'm using Illustrator CS, which I believe, is version 8.


MarkBremmer ( ) posted Mon, 06 June 2005 at 9:15 AM

Actually CS is v10, you'll need to Export to a legacy format (v8 or V3) CS2 changed this function back into the Save As area. Actually, Hexagon does import AIv8 although the import window says v3. Just useless tidbits... ;)






mpal76 ( ) posted Mon, 06 June 2005 at 12:09 PM

Cool! Thanks.


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