Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
Visit the Carrara Gallery here.


Holly,
I saw the thread title and thought "Oh man, Holly found a bug", but this is great stuff! I actually have a tool under development now that expands upon wireframe pro's technology to build a dirtying shader. It's a bit stalled right now as I'm completely distracted by making new lighting models for Shaders Plus, but I hope to get back to it after another Shaders Plus update and a Wireframe Pro update currently under construction. You're the first person that saw the same potential I did.
Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
falconperigot on 4/11/05 17:03 "... Now what I would REALLY like to see is a way to shade the grooves in an object separately from the surface..." How about if one built the model with shader zones named outside the grooves one thing and inside the other? Then create a 'Layer' shader tree with your different shders seperated out? Don't have time to try it myself here at work right now... but do any of you gurus see a problem with this? (Besides having to do the extra shder zone editing?)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.

Just trying out DCG's WireframePro. Has anybody used it to add damage or paint flaking to edges. (painted metal shader is one of Litst's). Sometimes it shows the facets... depends on the modeller I think. -- I tried Veloute's perterbation but it had no effect to Wireframe that I could see..., and it doesn't know the difference between inner/outer edges so grooves are worn when they wouldn't be.... Interesting possibilities tho =)