hdaggers opened this issue on Apr 11, 2005 ยท 16 posts
bluetone posted Thu, 14 April 2005 at 12:48 PM
falconperigot on 4/11/05 17:03 "... Now what I would REALLY like to see is a way to shade the grooves in an object separately from the surface..." How about if one built the model with shader zones named outside the grooves one thing and inside the other? Then create a 'Layer' shader tree with your different shders seperated out? Don't have time to try it myself here at work right now... but do any of you gurus see a problem with this? (Besides having to do the extra shder zone editing?)