Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)
Visit the Carrara Gallery here.

So I went back to the wall doc., eliminated all keyframes, brought the new walls back into the browser, and everything's staying put. Couldn't ask for more.

I've fine-tuned the parts of the city needed for the opening twenty seconds, or so. Now...on to character development.
I've posted a pic. of my two central characters: Kidon (the little guy in the straw hat) and Conijca (the hoofed lady). Kidon is up for a major re-design. Cojnica needs an attractive, functioning head. The two porters, being "normal height", show relative scale.
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If you look at the bottom section of the image, you'll see the bases of the towers flying away leaving the rooftops in place. On the far back wall [at top right] you'll see that two wall sections have joined the towers and jumped into the town. This happens in the first second or two of the animation. After the 2nd second, nothing moves. [nor does anything return to its original position] There are no key frames on the time line...anywhere. Anyone have any ideas on what causes this?Once upon a day, I had a similar problem with a jointed figure of a woman. I posed the problem on this forum and it was solved with the simple expediency of disabling 'PHYSICS'. But I tried that again, and the problem persists.
I hope there's a solution here since my previous two questions [cyclical motion, and motion paths] were going to happen in this model.