kelley opened this issue on Jan 15, 2005 ยท 7 posts
kelley posted Sat, 15 January 2005 at 9:18 PM

Once upon a day, I had a similar problem with a jointed figure of a woman. I posed the problem on this forum and it was solved with the simple expediency of disabling 'PHYSICS'. But I tried that again, and the problem persists.
I hope there's a solution here since my previous two questions [cyclical motion, and motion paths] were going to happen in this model.
Kixum posted Sat, 15 January 2005 at 9:46 PM
You can open up the individual groups in the time line to see if there are some extra key frames hidden but I doubt you'll find it. This one is a mystery for me. -Kix
-Kix
Tunesy posted Sun, 16 January 2005 at 12:01 AM
Did you accidentally move static props around when you were not at frame zero, unintentionally creating key frames? I'm embarrassed to admit how often I've done that.
Tunesy posted Sun, 16 January 2005 at 12:43 AM
...oops. Forgot important part. Did you accidentally have the first few seconds scrolled off screen so you can't see keys that might be there?
Message edited on: 01/16/2005 00:44
kelley posted Sun, 16 January 2005 at 8:07 PM

So I went back to the wall doc., eliminated all keyframes, brought the new walls back into the browser, and everything's staying put. Couldn't ask for more.
sailor_ed posted Mon, 17 January 2005 at 6:48 AM
Nice set. We've seen stills of this a long time ago, haven't we?
kelley posted Mon, 17 January 2005 at 1:59 PM

I've fine-tuned the parts of the city needed for the opening twenty seconds, or so. Now...on to character development.
I've posted a pic. of my two central characters: Kidon (the little guy in the straw hat) and Conijca (the hoofed lady). Kidon is up for a major re-design. Cojnica needs an attractive, functioning head. The two porters, being "normal height", show relative scale.