Forum: Carrara


Subject: AS ANIMATION STARTS, MODEL FLIES APART...

kelley opened this issue on Jan 15, 2005 ยท 7 posts


kelley posted Sat, 15 January 2005 at 9:18 PM

If you look at the bottom section of the image, you'll see the bases of the towers flying away leaving the rooftops in place. On the far back wall [at top right] you'll see that two wall sections have joined the towers and jumped into the town. This happens in the first second or two of the animation. After the 2nd second, nothing moves. [nor does anything return to its original position] There are no key frames on the time line...anywhere. Anyone have any ideas on what causes this?

Once upon a day, I had a similar problem with a jointed figure of a woman. I posed the problem on this forum and it was solved with the simple expediency of disabling 'PHYSICS'. But I tried that again, and the problem persists.

I hope there's a solution here since my previous two questions [cyclical motion, and motion paths] were going to happen in this model.


Kixum posted Sat, 15 January 2005 at 9:46 PM

You can open up the individual groups in the time line to see if there are some extra key frames hidden but I doubt you'll find it. This one is a mystery for me. -Kix

-Kix


Tunesy posted Sun, 16 January 2005 at 12:01 AM

Did you accidentally move static props around when you were not at frame zero, unintentionally creating key frames? I'm embarrassed to admit how often I've done that.


Tunesy posted Sun, 16 January 2005 at 12:43 AM

...oops. Forgot important part. Did you accidentally have the first few seconds scrolled off screen so you can't see keys that might be there?

Message edited on: 01/16/2005 00:44


kelley posted Sun, 16 January 2005 at 8:07 PM

Thanks for all the help, guys. Kixum took the marbles on this one, tho. There were hidden keyframes within groups. The city walls were built in a seperate doc. and put into the browser, and from there brought into the city scene. Apparently the scrubber was set to 2 sec. in the wall doc. and things got moved around...keyframes got made. That's why no frames were visible in the city scene timeline.

So I went back to the wall doc., eliminated all keyframes, brought the new walls back into the browser, and everything's staying put. Couldn't ask for more.


sailor_ed posted Mon, 17 January 2005 at 6:48 AM

Nice set. We've seen stills of this a long time ago, haven't we?


kelley posted Mon, 17 January 2005 at 1:59 PM

Yes, I posted a good bit of this city last winter. I work a fairly butt-busting job on a golf course and thus don't spend a lot of time on the 3D stuff during "the season", plus, last year I got a bit burned out trying to get past some 'roadblocks'. [binding bones to skeleton, building faces, etc.] Winter is my 3D time.

I've fine-tuned the parts of the city needed for the opening twenty seconds, or so. Now...on to character development.

I've posted a pic. of my two central characters: Kidon (the little guy in the straw hat) and Conijca (the hoofed lady). Kidon is up for a major re-design. Cojnica needs an attractive, functioning head. The two porters, being "normal height", show relative scale.