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Subject: Electric commuter WIP


pauljs75 ( ) posted Sun, 17 October 2004 at 9:25 AM ยท edited Sun, 05 April 2026 at 6:49 AM

file_134627.jpg

A test render of an all electric commuter. Design inspired by Draculaz. Still needs some work before smoothing, so it looks a tad rough in this render. Outsides pretty much done, but onto the interior. Basically this car is intended as the answer to the EV-1 which was pulled off the market due to somebody's stupid decision. It would be comparable in range and performance to that model, but people would actually be allowed full ownership of this model. These would be the perfect commuter vehicles, as maintenance and operating expenses would be quite small. (Supposedly the real reason the EV-1 was pulled off the streets.) Range isn't a real issue for commuter cars, as they would be recharged while waiting in the parking lot or the garage. Also there would be an optional roof solar panel.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


draculaz ( ) posted Sun, 17 October 2004 at 9:44 AM

lol, pretty nice. i'm personally scared of modelling the inside of a car (it's THE biggest modelling scare for me). so good luck :)


kaom ( ) posted Sun, 17 October 2004 at 1:55 PM

Nice, what did model this with, the (W) word, or in Bryce? And yes Drac, the interiors of cars are hell, I've spent 3 months on the interior of the car I'm designing now in Rhino... Interiors are a nightmare to make convincing... We need hydrogen cars, now!


pauljs75 ( ) posted Sun, 17 October 2004 at 5:01 PM

Modeled in Wings3D, what else? Rendered in Bryce. I just like working with programs that I find easy to understand and use. BTW, hydrogen isn't really a true fuel but more of a way of storing energy. (It takes more energy to produce hydrogen than one gets out.) If the electric car uses metal-hydride batteries, one technically could say that it already uses hydrogen for power.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


diolma ( ) posted Mon, 18 October 2004 at 4:41 PM

Of course the interiors of cars are a right PIA! Modelling all those bits like: biscuit crumbs, sweet papers, cigarette ash, crumpled maps, tissue boxes (they're a bit easier, apart from the single tissue half pulled out), that sandal that somebody left there (must give it back to whoever it was..), all those parking-lot tickets, the 2-year old newspaper (must finish that crossword someday...) LOL (and sorry for the flippancy - I'm in that mood again sigh)! Cheers, Diolma



pauljs75 ( ) posted Tue, 19 October 2004 at 7:34 PM

file_134628.jpg

I think this car is still brand new. (A concept even. No big manufacturer is yet ballsy enough to offer a highly reliable full electric that can be purchased outright to the general public.) Now if I wanted to model a beat up 1980's Oldsmobile Toronado - then I'd consider your suggestions diolma. Anyhow here's a view of the unibody mesh and its smoothed preview. Basically I worked the interior of the body section so it appears more substantial. I'm thinking of cutting out and reworking the hood and trunk areas next, but just might keep things simple instead. Cutting out the lights is going to be a real b****. Probably one of the areas where the nurb modelers have it easier. But then again - once I figure it out - I'm almost willing to bet that I can make it more polygon efficient.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


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