Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)
Visit the Carrara Gallery here.
The simplest is to convert to the vertex modeler, and then assign the different faces with different shader domains in the vertex modeling room. After that, choose parametric mapping the the shader and the different shader domains you assigned will each come up and you can set them to each have a different multi-shader. Does this help, or just make it more confusing? Hope the former! :D Happy rendering!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have read through the manual on layers and shader domains but still can't seem to apply different materials to text objects (ie different materials for the face, bevel, sides, back, etc...) Does anyone know of any tutorials or more in-depth info on this topic? Thanks