Chrisdmd opened this issue on Sep 18, 2004 ยท 3 posts
bluetone posted Sat, 18 September 2004 at 7:08 PM
The simplest is to convert to the vertex modeler, and then assign the different faces with different shader domains in the vertex modeling room. After that, choose parametric mapping the the shader and the different shader domains you assigned will each come up and you can set them to each have a different multi-shader. Does this help, or just make it more confusing? Hope the former! :D Happy rendering!