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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 10 6:08 pm)



Subject: Question about mesh poly count and morphs


ramhernan ( ) posted Wed, 01 September 2004 at 11:33 AM · edited Mon, 09 March 2026 at 8:39 AM

Hi all:
lets imagine a hair mesh with n polys and a lot of morph dials, in order to give the mesh more natural flow i increment the number of n to n*8 poly count, now the Hr2 file won't work cause the displacment regions wont fit anymore and my question is if there are any utility, script, formula or spell to reconstruct the Hr2 file to the new regions (after all is the same mesh just multiplied in density and not in size) to this job or i will need to walk all the way again to get some morphs in this case?
Thanks in advance for any help!
Cheers
Ram

If it looks as mere real life, then it don't worth the effort.


kuroyume0161 ( ) posted Wed, 01 September 2004 at 4:24 PM

Are the morphs based on the N or N*8 poly count? Cause they won't work unless the vertices match in both order and count (i.e.: index). In other words, you can't just subdivide a mesh and use the same morph deltas. You'd have to recreate all of the morphs using the new mesh and reimport them in Poser.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

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ockham ( ) posted Wed, 01 September 2004 at 4:39 PM

There's no way to do this mechanically with a complex thing like a hair shape. In theory a program, Python or otherwise, could subdivide MTs if the program could find the row and column of each point to be divided. On a simple rectangle or cylinder, the row and column can be spotted "blindly" by spotting the jumps in X and Y values. But such a program would get hopelessly lost as soon as the mesh deviates from a strict grid even once.

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ramhernan ( ) posted Wed, 01 September 2004 at 5:38 PM

Thanks a lot for the answer, and yes, there are no way to know where the new deltas whould be into the denser mesh and there are not algotithm that can predict the new positon of the same relative point into a complex mesh so lets play with magnets :( cheers Ram

If it looks as mere real life, then it don't worth the effort.


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