During this tutorial, you’ll learn about how the World-Machine
interface works, how you can manipulate the node-graph, and how you
can export the resultant terrain to 3dsMax or Vue d’Esprit. My
goal is to get you up and running with the program as quickly as
possible, so I’ll be showing you the very core fundamentals so
that you can get output from the program. More advanced features
and techniques will be discussed in the next few sections of this
primer.
Tutorial by: Mr-Bluesummers
System/Software Requirements: World-Machine 2
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