News of the Week for May 28, 2018

gToon · May 29, 2018 11:32 am

Tags: , cg industry, computer graphics, Daz Studio, news of the week, Reallusion


Our weekly video news program covers and hand-picked CG Industry news via our Renderosity Magazine website.

Splash image: Garden Pergola by mtdana

Renderosity News

  • Gallery of the Week - Sports Gallery. Over 4,000 images in this sports-themed gallery. Stylish and vivid, the work is great. Check out this underrated gallery for some interesting work!

  • VOM Sveva shares her creative techniques. Our talented vendor of the month talks about how she created several items in her Renderosity store. Don't miss Sveva's excellent product break-down.

  • DS (Daz Studio) Grab Bag Event! From now through 12:00pm (cdt) on Monday, May 28th, you will receive 1 FREE product every time you make a *qualifying purchase.

  • Daz Studio Tutorial series. Renderosity has a series of tutorials focused on helping you understand how to effectively use Daz Studio. Everything from finding content to using HDRI lighting. Check out this series now!

Renderosity Magazine News

  • Reallusion releases free interactive online animation platform. Reallusion, the leading animation software company internationally recognized for its iClone and CrazyTalk Animator titles, now officially releases a fully online animation platform – Cloud Animator. Cloud Animator engages with web audiences using an interactive flow of information, motion graphics, and animation delivered in a universal HTML5 experience that deploys user’s media on any device.

  • What’s the Difference Between VR, AR and MR? From the NVIDIA blog we have an excellent introduction to 3 types of a popular new technology -depictions of game-like realities. If you are puzzled over the varieties of this technology, this is the article you need to read!

  • 12 Weeks with Unity, Week 10 - Post Processing Stack. Nearing the end of the adventure, Ricky takes a close look at the post processing stack offered as an add-on by Unity. Post processing your scene is what truly gives it a polished look. And it's not that difficult, so check Ricky's 12 Weeks with Unity article out!

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