Fri, Mar 29, 3:28 AM CDT

Comparison 5

Digital Comics Comics/Cartoons posted on Mar 20, 2015
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Description


Ok Grey_Cat, again thanks for the comments. Here are two renders side by side. The one on the left used lighting (DNA Moonlights, brightest settings at 50%, point light at 45 degrees above and to the left, fill to the right). The render on the right is straight up DAZ, no other lighting. Each was subjected to my PS Action and the same color balance settings. First off, I like both renders. However, I think the one on the left looks too flat, and that's the one with the lighting. I know you might want to suggest the lighting can be arranged to improve output but there's the rub. That can end up adding time to production and can add artifacts in Photoshop that can ruin an effect. For example, when some skin textures were done using excessive Gaussian blur and noise in an attempt to create realistic looking skin, in PS post work you end up with horrible looking dots. That happens whether using my PS Action, or most of the other comic book PS Actions. And any lighting that is not adjusted away from the model results in those horrible looking dots. And worst of all there is no efficient way to predict that so as to set up lighting that improves your render and doesn't produce those dots. I have been through this hundreds of times over the years and finally realized that when doing a comic book look, it is best to not use lighting in DAZ and to add lighting effects in PS. This way there is no back and forth, setting and resetting. It becomes efficient and in regards to cost, that's huge. However, that being said, I am only talking about character models. Most other models, such as cars, buildings, etc, hey... tastes great, less filling. I can use that if I want a strongly composed, specially lit scene depending on the complexity. DAZ lighting works great for that. And I do know about the surface settings. I reset them often to eliminate unnecessary glare and reflection. I also reset the other settings whenever I need to eliminate or change a look. I spent a whole month one summer between teaching gigs at college working and reworking DAZ settings to see what I could do, how they work, and what I could take advantage of. So in this case, not using the lights is not really a newbie move for me. It is one of practicality. But before anyone thinks this a flame war, let me say outright your comments are actually appreciated, considered, and used to experiment with to make sure I wasn't trying to be an Army of One and not take advantage of a well supported critique. That being said, I am going to play a little with brightness settings and saturation levels in post work after rendering with DAZ lighting but that's gonna take some time and will have to wait a few days while I finish up some other work.

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