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Welcome to the Genesis 3 to Poser-FREE Utility Help Forum

Genesis 3 to Poser-FREE Utility Help F.A.Q (Last Updated: 2024 Aug 27 11:03 am)




Subject: Welcome to the Genesis 3 to Poser-FREE utility help and support forum


NobbyC ( ) posted Mon, 18 November 2019 at 1:28 PM

Das hatte ich auch schon einmal, gib mir ein paar Tage bis mir wieder einfällt wie ich das gelöst habe. LG Nobby


joker2000 ( ) posted Mon, 18 November 2019 at 2:36 PM

Ok, danke. Wär cool wenn's dir wieder einfällt. Es pressiert nicht sehr, ich konzentriere mich jetzt erst mal auf die G3 Figuren.


joker2000 ( ) posted Tue, 19 November 2019 at 12:04 AM

Was ebenfalls nicht funktioniert sind die "Genesis 3 Male Genitalia". Sobald ich sie zu TriaxWeights konvertiere knicken sie bei der Errection schon in DAZ. Beim Import in Poser sehen sie zwar wieder besser aus, allerdings auch nicht gut. Die Biegung des Schaft ist nicht mehr glatt rund sondert hat auch leichte Knicke drin, als ob die WeightMap nicht mehr richtig funktioniert.


joker2000 ( ) posted Tue, 19 November 2019 at 1:29 AM · edited Tue, 19 November 2019 at 1:30 AM

Was ich ebenfalls nicht ganz hinbekommen habe sind die fertig ladbaren Expressions. Zumindest nicht mit der Methode die ich beim G2 angewandt habe, in dem ich einfach das .py und das .pz2 file mit den entsprechenden Namen des .duf files erstellt habe. Die Expresions werden zwar geladen, aber mir scheint zu stark, wenn man überall manuell die Werte der Morpphs halbiert könnte es dann etwa stimmen. Kann man die Intensität der Morphs irgendwie generel konfigurieren? Müsste mal da evtl diesen MultiplyFactor value=0,30 auf 0,15 statt auf 0,3 einstellen bevor man die die G3 figur updatet??

Bei den ladbaren Poses scheint das aber zu klappen, auch wenn nicht ganz perfect. Vor allem bei den Schuhen scheint ebenfalls ein überproportionale Biegung der Zehen zu sein, die Zehen selber sind aber richtig. Sonst stimmts bei den Kleidern.

Unbenannt.JPG


joker2000 ( ) posted Tue, 19 November 2019 at 2:05 AM · edited Tue, 19 November 2019 at 2:07 AM

I could solve the issue with the to strong loaded expressions. Indeed you must set the multiplyfactor value from 0,3 to 0,15 in the configuration file of the G3 Updater before you update the G3M figure. Then the loaded expressions are not disproportionately strong anymore, I don't now if 0,15 is the perfect value but it looks much better for me.

But why the shoe bends disproportionately strong at the toes I could not solve. Does anybody also has this issue or a solution for this? All other cloth parts are working correctly, exept the toes part of the shoe bends disproportionately strong

Unbenannt.JPG


joker2000 ( ) posted Tue, 19 November 2019 at 2:54 AM · edited Tue, 19 November 2019 at 2:56 AM

.. the issue with the shoes is not so important, it seams I can fit it manualy by bending the shoes itself back to the right position :-)

But what I need is the pokeawy addon for the cloth. If that works everythink seams to work fine


NobbyC ( ) posted Tue, 19 November 2019 at 3:05 AM

Den "multiplyFactor" zu halbieren ist eine klasse Idee.

To reduce the "multiplyFactor" value from 0,3 to 0,15 is a great idea.

Hier ist noch ein Victoria 7 Render mit den HD Morps und"da some Veins".

Here is one Victoria 7 render with HD morphs and "ad some veins" applied.

Render 487-final SM.jpg


joker2000 ( ) posted Tue, 19 November 2019 at 4:05 AM

The poke aways works so halfway only push in the flesh but not pull out the cloth is working. But the shoes and boots realy have an issue with bending feet or legs. I did not realy find a solution and it's not clear why and in with situtaton I get this error. this is also a loaded pose with DSON importer .

Unbenannt.JPG


joker2000 ( ) posted Tue, 19 November 2019 at 6:44 AM · edited Tue, 19 November 2019 at 6:51 AM

I found a work around of this boots problem . When I load the pose, I must set the shin bending zu 0. Then I select the boots-shin part and bend this instead of the figure shin. So I can bend the shin back to the position I want without the boot get demaged again. But if you select the shin part of the boot, I must use the bend circles with the mouse to bend. If I use the bend parameters only the boot bends without the shin of the figure.(It's possible that you must use this workaround for other parts of the boot also if the boot does not fit the feet correctly)

Tthe solution of the issue with the toes part of the boots. Is the toes part of the boot bended to much I can correct this with changing the parameters of the toes part of the boot. So I can bring them into the right pose fitted to the toes.

some of this issues are only if I load poses, not if I bend the poses manualy.. it's strange. Does anybody else has this issue with loaded poses with the boots? is there a better solution or workaround?


joker2000 ( ) posted Wed, 20 November 2019 at 1:04 PM · edited Wed, 20 November 2019 at 1:04 PM

Now I have the problem that the DSON's "Transfer activ morphs" do not work anymore. Nothing happens when I start the script. Yesterday it has worked. What could be the reason? I have cleared the cache many times.


joker2000 ( ) posted Wed, 20 November 2019 at 1:23 PM

I am afraid there are to many bugs and problem with to many bad surprises. It's sad but there is no other way then to change to DAZ Studio if Poser has not a realy working solution for the DAZ content.


joker2000 ( ) posted Wed, 20 November 2019 at 4:08 PM · edited Wed, 20 November 2019 at 4:09 PM

So the DSON's "Transfer activ morphs" works again. but I don't know why. It's a mysterium.

But now I have the next issue. The most cloth works usfully. But now I have this issue. An egyptian head skurf. Other people had similar problems with hair. They solved it, but I could not find out how

Unbenannt.JPG


NobbyC ( ) posted Thu, 21 November 2019 at 1:50 AM

Hi joker2000, you can try to set the "Mesh Resolution" on the "Parameters" Tab to 0 or -1. Sometimes helps.

Probier mal die "Mesh Resolution" im "Parameters" Tab auf 0 oder -1 zu setzen. Bei mir hat das manchmal geholfen.


joker2000 ( ) posted Thu, 21 November 2019 at 2:01 AM · edited Thu, 21 November 2019 at 2:02 AM

But what I realy don't understand is why the DSON's "Transfer activ morphs" works sometimes and sometimes not. now it shows no reaction again when I start the script. yesterday it works. today not. And I played the same procedure with the same cloth on the same figure. The thing is very unstable. Poser also crashes by loading some cloth.

It's also not possible to use the "copy morphs from..." instead. This option is greyed out. But also this was working sometimes. I can't figure out any logic or work around. I tried many things.

Only the basic morphs are working on cloth if the DSON's "Transfer activ morphs" doesn't work.

But the more I work in DAZ I also see things I like there. What I realy don't like in DAZ is the Matarial editor, but maybe I don't understand it realy good.


joker2000 ( ) posted Thu, 21 November 2019 at 2:22 AM · edited Thu, 21 November 2019 at 2:31 AM

NobbyC posted at 2:03AM Thu, 21 November 2019 - #4370845

Hi joker2000, you can try to set the "Mesh Resolution" on the "Parameters" Tab to 0 or -1. Sometimes helps.

Probier mal die "Mesh Resolution" im "Parameters" Tab auf 0 oder -1 zu setzen. Bei mir hat das manchmal geholfen.

Vielen dank für den Tip, habe ich aber alles schon ausprobiert. Vor allem hat es gestern abend dann funktioniert auch bei Mesh resolution 2. Ich habe auch DSON schon x mal resinstalliert. das hatte gestern geholfen, allerdings auch nicht gleich nach der Resinstalltion sondern eher aus unersichtlichen Gründen erst 1 Stunde später. Heute gehts wieder nicht mehr.

Ein paar Kleider konnte ich fertig in den Poser bringen, Die funktionieren heute auch noch mit den Morphs. Ich kann jetzt mal mit der Figur zumindest etwas arbeiten. Ich habe jetzt viel Geld und Zeit investiert, da ich fast alle Body und facemorphs brauche. Habe auch noch den Texture Converter für G2M to G3M gekauft damit ich meine Transparenz maps für die Körperbehaarung nicht nochmal neu machen muss.

Das Konvertieren der Kleider von G2 zu G3 funktioniert in DAZ reibungslos, aber in Poser gar nicht, auch vor allem weil das transferieren der Morphs nur sehr selten funktioniert.

Ich habe nicht den Eindruck, dass Renderosity wirklich daran interessiert ist Poser kompatibel für für G3+ zu machen. Sie reagieren in den Disksussionforen eher fast schon genervt auf diese Fragestellung. Leider sind die Figuren von Poser völlig unbrauchbar für mich. Die Morphs der Köperbewegungen sind schon bei G2 wesentlich besser.


joker2000 ( ) posted Thu, 21 November 2019 at 3:09 AM · edited Thu, 21 November 2019 at 3:16 AM

Ein Workaround zu den Bodymorphs habe ich gefunden. Es ist zwar nicht möglich auf das gesamte Cloth die Morphs über das "Copy morphs.." zu kopieren, aber auf die einzelnen Cloth-parts. Wenn ich sie direkt auf der Figur anklicke, z.B. bei den pants den shin-part, dann kann ich die shin-part morphs der Figur überragen. Muss den ensprechend Morph dann aber manuel einstellen, damit es passt.. mehr als eine Notlösung ist das nicht, aber zumindest machbar


joker2000 ( ) posted Thu, 21 November 2019 at 3:24 AM

... übrigens dafür müssen alle subD's auf -1 eingestellt sein.


joker2000 ( ) posted Thu, 21 November 2019 at 3:30 AM

The above problem with the egyptian head skurf could be the similar issue with the imperfect rigging of the bones from the vendor. There was a webinar in 2016 to fix that in DAZ, but I can't find that. Does anybody know how to fix that? I have this issue in some cloth converted from DAZ


joker2000 ( ) posted Wed, 27 November 2019 at 1:31 PM

What I can say inbetween about this tool. Don't waste your time and money. To many bugs. to many crasches. Body hair get lost after saving etc. etc.. forget it...


joker2000 ( ) posted Wed, 27 November 2019 at 2:15 PM

I will change to DAZ in long term. I've invested now many hundrest of dollars in This G3M content. I see no future for me in Poser if this Genesis figures don't work. Or will poser bring figures in this quality? All new content is G3 or G8. If you need realistic bodies and body posing only G2+ figures are useful.


joker2000 ( ) posted Thu, 02 January 2020 at 3:30 AM

What not works with G3 is working perfectly with G8. After weeks I tried it again, but now with G8M.. and to my surprise everthing works well with G8!

I could also convert the most cloths and also the bodyhair is still working after saving and reloading. The eyelashes and the tranfer all activ morphs is also working. I am happy now with poser again.

In between I learned many things about DAZ Studio also. Many things are realy better then in Poser. Not everthing. It's not possible to make modulated volume scatter and absorbtion. That's a big disadvantage in DAZ studio. Also the shader mixer for Iray is intratransparent and I could not find any tutorial.

Here is my G8M figure with body hair in poser. I am happy I can integrate G8M in my poser world now.

Unbenannt.JPG


Dkgoose ( ) posted Tue, 14 April 2020 at 10:50 PM

Has anyone had luck getting XL library to run in the newest update of Poser? I reinstalled it but it just shows an error?


Dkgoose ( ) posted Wed, 15 April 2020 at 8:46 AM

found the fix by SnarlyGribbly :)


Inspired_Art ( ) posted Mon, 20 April 2020 at 9:57 AM

How well does this work with Genesis 8 clothes to Poser? Are there any additional steps?

Eddy

 


Winterbrose ( ) posted Wed, 27 May 2020 at 4:20 AM

Ok, got tired of looking for the link (hopefully didn't overlook it, many entries) so here it is: Genesis 3 Poser Updater


ArhainArt ( ) posted Mon, 15 June 2020 at 9:22 AM

May be off topic, but can this program be used with genesis 1 & 2, and props and lights?


ArhainArt ( ) posted Sat, 20 June 2020 at 9:58 AM

Has anyone tried converting the Centaur 7 characters?


ArhainArt ( ) posted Sat, 20 June 2020 at 10:55 AM

I have tried to use this and this happens when I try to load in PoserUntitled.jpg


macmicke ( ) posted Sat, 27 June 2020 at 12:45 AM

Using Mac... No! The wine solution is only possible on mac's before Catalina. There seems to be a lot of problems with wine and 64bits only. So i tried Codeweavers Crossover. U can get a 14 day trial to test. But i can not get it to function. I successfully installed the program. But it asks for .NET 4.0 and after updating it asks for 4.5. When installing with 3.5 sp1 u get an error "turn windows features on or off" in the control panel to install or configure microsoft .net framwork 3.5 sp1 And as far as I can gather, that control panel isn't installed in a bottle version. At least I haven't found it. Maybe this needs a separate thread?


ArhainArt ( ) posted Sun, 28 June 2020 at 9:00 PM · edited Sun, 28 June 2020 at 9:00 PM

Something went wrong somewhere:

Blue Monkey.jpg


drakimgt2 ( ) posted Mon, 29 June 2020 at 11:50 PM

Is their a way to make this work on a Mac that is 15.15.5 since wine bottle keeps give me errors.


butre3004 ( ) posted Mon, 08 February 2021 at 9:12 AM

Hi, I have the same error, how I can fix that?

WodenWulf posted at 9:12AM Mon, 08 February 2021 - #4392565

I have tried to use this and this happens when I try to load in PoserUntitled.jpg


lakes123 ( ) posted Fri, 05 March 2021 at 10:12 PM

Need help. I have some Daz content I'd like to use in poser. I have the DSON. What do I do next?


bittmank ( ) posted Mon, 29 March 2021 at 12:02 AM · edited Mon, 29 March 2021 at 12:05 AM

Is this utility still available and where can you find it? Also, does it work with Poser Pro 2014?


hborre ( ) posted Mon, 29 March 2021 at 12:37 PM

Still available, found here: https://www.renderosity.com/rr/mod/freestuff/?item_id=76121. It works with PP2014 depending on the figure. Which figure are you attempting to bring into Poser?


TaishoBee ( ) posted Wed, 28 April 2021 at 12:48 PM

I'm sure that this works with G8. I haven't tried 8.1's expressions yet.

Poser Pro 11 (always updated to current version available) . Laptop Specs: Intel Core i7-7700 CPU @ 3.60GHz 3.60 GHz :: 16 GB Ram :: Windows 10 Pro


TaishoBee ( ) posted Wed, 28 April 2021 at 1:27 PM · edited Wed, 28 April 2021 at 1:30 PM

Also, with things that explode into the ceiling, I learned that in DS if you go to the joint editor and check the groups, say upper neck or chest, sometimes they are set to 'none'

and IF the original groups are still there, just assign them to that. So upper neck becomes attached to the 'neck' group. The biggest thing I don't know how to do is readd oither groups that are missing. Like some hair has no other groups to select for head/chest/ect. I don't know how to readd the 'special bones' that somethings have.

This also works on exploding clothing sometimes, too. I've fixed shoes this way, too. Some pants don't have the pelvis/shins/feet boned. It's... weird. I don't know how to fix that.

I'm working on a tutorial for something I've been doing that works for me. It gets the hair into Poser, but if it has special bones, the bones are removed, but the hair works the way I want and SHOWS UP in Poser :D

BTW I use Poser 11.3 AND Poser 12. Poser 12. The scripts for DSON doesn't work in 12 tho :(

Poser Pro 11 (always updated to current version available) . Laptop Specs: Intel Core i7-7700 CPU @ 3.60GHz 3.60 GHz :: 16 GB Ram :: Windows 10 Pro


TaishoBee ( ) posted Wed, 28 April 2021 at 1:49 PM

ANY of the 'base' daz expressions for the mouth stink. However, I prefer Smile Delight and the sets like that. They work great :)

Poser Pro 11 (always updated to current version available) . Laptop Specs: Intel Core i7-7700 CPU @ 3.60GHz 3.60 GHz :: 16 GB Ram :: Windows 10 Pro


TaishoBee ( ) posted Wed, 28 April 2021 at 6:00 PM

G3M, AngelWing's Zackariah, Smile Delight Poser 11.3 / Firefly ZackariahG3MSmile.png

Poser Pro 11 (always updated to current version available) . Laptop Specs: Intel Core i7-7700 CPU @ 3.60GHz 3.60 GHz :: 16 GB Ram :: Windows 10 Pro


TaishoBee ( ) posted Wed, 19 May 2021 at 4:19 PM

Lookie. Genesis 8.1 Female, works great! Poser Pro 11.3, since DSON doesn't work in 12.

8-1InPoser11.png

Poser Pro 11 (always updated to current version available) . Laptop Specs: Intel Core i7-7700 CPU @ 3.60GHz 3.60 GHz :: 16 GB Ram :: Windows 10 Pro


Boni ( ) posted Sat, 12 June 2021 at 7:32 AM

Just for clarification ... the Genesis 3 Poser Updater does NOT work in P12? It is strictly a py 2 script, correct? So none of the Genesis figures will work in P12?

Boni



"Be Hero to Yourself" -- Peter Tork


hborre ( ) posted Sun, 13 June 2021 at 4:16 PM

That's correct. My workaround to get Genesis figures into P12 is to save them back into the Library in P11 and then load them into the scene in P12. If P11 asks to create a new obj file, allow it.


Boni ( ) posted Mon, 14 June 2021 at 1:41 PM

Thanks I will try that.

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Mon, 14 June 2021 at 2:09 PM · edited Mon, 14 June 2021 at 2:10 PM

I get a request for a file "subdnull.obj" ... if I say do not search I get a ghost of the figure and it does not render. How can I avoid this? I am doing a search on the drive I keep my runtimes in for this file. Wish me luck.

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Mon, 14 June 2021 at 3:23 PM

I resaved in P11 ... in hopes that it was because this was done on a previous computer ... but alas, it asked for the same file and that obj does not exist. All I get is a request for the file ... then an outline of the figure and no substance. I hope someone comes up with a work around. I would really like to work with Genesis figures.

Boni



"Be Hero to Yourself" -- Peter Tork


hborre ( ) posted Mon, 14 June 2021 at 6:15 PM

IIRC, the subnull.obj is created during DSON import. When I import the figure into P12, I accept that file and I get the entire figure appearing in the scene. It's been a while since I have done this so I need to revisit these procedures.


Boni ( ) posted Mon, 14 June 2021 at 7:04 PM

Screenshot (124).png

Boni



"Be Hero to Yourself" -- Peter Tork


hborre ( ) posted Mon, 14 June 2021 at 7:47 PM

Boni, have you tried changing the Document Display Style?


Boni ( ) posted Tue, 15 June 2021 at 7:42 AM

Well, no ... I'll look into that as well, thank you.

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Tue, 15 June 2021 at 3:58 PM

Ok, always get a search request for the subdnull.obj file which after a full disk search I cannot find. I never get the create an obj. file. Is there a special process to get this workflow?

Boni



"Be Hero to Yourself" -- Peter Tork


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