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Poser - OFFICIAL F.A.Q (Last Updated: 2022 Jan 27 5:22 pm)


Subject: What the heck happened to Apollo Maximus??


Anim8dtoon ( ) posted Wed, 05 August 2015 at 12:39 AM edited Thu, 27 January 2022 at 6:16 PM
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Several years ago, I was using Poser 7 on my Mac, but lost everything when I was evicted from my home and wasn't allowed to collect my belongings except for a few meager pieces of clothing and my Powerbook, which didn't have Poser loaded on it. Since then, I've been slowly rebuilding my life with an Intel Core 2 Duo Mac mini and Poser Pro 2012. I just recently upgraded to PP 2014 and Reality 4. I've thankfully been able to replenish my Runtimes with previous purchases from this site as well as DAZ3d. I'm dismayed, however, as I cannot seem to download Apollo Maximus and related files via the link I came upon at Antonkisieldesigns.com. Have those files been taken down for good, or is there an alternate site where I can download them? I really liked Apollo but never really got the chance to play around with him, no thanks to the cataclysmic upheaval in my life.

If any of you Posers know where I can find Apollo and bring him back from the dead, I would be eternally grateful. Muchas gracias!

Anim8dtoon


knyghtmare2021 ( ) posted Wed, 24 January 2018 at 12:26 PM

I should aslo mention, I'm doing this the old fashioned way, importing morph targets from .obj files.


ghostman ( ) posted Wed, 24 January 2018 at 12:40 PM

Looking good. 馃槃

"Dream like you'll live forever. Live like you'll die tomorrow."

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Boni ( ) posted Sun, 28 January 2018 at 9:44 AM

These are both Apollo ... from 2007. I still consider him the best male figure for Poser ever made. I still bug Anton about how great he is!

Apollo 1.jpg

Apollo 2.jpg

Boni



"Be Hero to Yourself" -- Peter Tork


WandW ( ) posted Sun, 28 November 2021 at 4:04 PM edited Sun, 28 November 2021 at 4:14 PM

Apparently Google changed the download links for Apollo.聽 He can be downloaded here.聽

https://drive.google.com/drive/folders/0B9_I3V6UTuuXflZTRWxZVml0LU5UTV9aTG1ZY3lMNEYyUmxfR0FDbXFrZTRjR2lhb3llbVk?resourcekey=0-g9ggR1fGI5l9WQUN60g2CA

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Y-Phil ( ) posted Sun, 12 December 2021 at 12:27 PM edited Sun, 12 December 2021 at 12:27 PM

Hi

Here is a few renders I've recently done using Poser 12 and its fantastic Cycles 2 engine.


This one: with Diesel addons

A6sVzvcylvzyVdnmOTVojBcEO3GMLPQUAS9UZf15.png


I don't know the original model, the description states: "A Lord of the Rings like Ranger"

cXxYA5Z0877wGfx1CfDa4P3ikg4JNpXDelbN6EeO.png

Y-Phil.


Win10 on i7 8700K@4.3Ghz, 32Gb, GeForce RTX 2080 Ti, 2x 2Tb ssd + 1x 6Tb hd, Poser 11, Poser 12, Octane, HDR Light Studio


Y-Phil ( ) posted Sun, 12 December 2021 at 4:22 PM edited Sun, 12 December 2021 at 4:22 PM

The material setting I have used for each skin part is based on Poser12's new PrincipledBSDF node:

Jqhr9vt2REVZgshglP6K5GqWleN0zTUQZMtPlBch.png

As actually Poser hasn't yet a Cycles preview, such as Blender's Evee, I'm using that good old EZSkin3 to poser the character. When I'm ready to render, I switch the skin nodes to Cycles. I'm doing it using a Python script.
But honestly, you don't need such a script. I mean: store a standard MC6 material for your character, the time to pose him/her, and then load your Cycles-based MC6 material when you're ready to render.

The difficult part for me had been to find the right balance these two parameters of the PrincipledBSDF. The three comma-separated values are inspired from your best friend when it comes to Poser's doc: here.

RfKgkhzAm6wfDjHxlvcvWg8VnZzYNsV5e8tJnOmv.png

Lower too聽 much the three Radius values and you will lower the SSS effect, rise too much the SubSurface unique value (here 0.005) and your character will end up white, almost as a ghost.

I have tried to play with the Roughness, the Specular and the Anisotropic parameters, but I haven't found a satisfying effect. That's why I'm using a second layer:

tuqZB42dP1fBEb1phe2QRxek1yXuSRAl0ESoObqg.png

"Gloss Level" is just a MixClosure, and "Gloss Effect" is the AnisotropicBSDF node.
The Gloss Level's Fac parameters lets you raise/lower the quantity of gloss. Too high, depending on the lighting, you'll end up with your baby oiled....

For what I've understood: raise the Anisotropy parameter to have elongated highlight, whereas the Roughness controls... the roughness of the surface: a mirror = 0, raise to make your surface more and more look like sandpaper.
As you've guessed, both parameters are important to control the quality of the gloss.

If you want to test different skins, don't forget the drag and drop upon each bitmap node, that will let you replace in one click all the same bitmaps with the new one.

Y-Phil.


Win10 on i7 8700K@4.3Ghz, 32Gb, GeForce RTX 2080 Ti, 2x 2Tb ssd + 1x 6Tb hd, Poser 11, Poser 12, Octane, HDR Light Studio


primorge ( ) posted Sun, 12 December 2021 at 7:56 PM

Looks nice. Thank you for the explanations and node set up pics.


Y-Phil ( ) posted Mon, 13 December 2021 at 6:06 AM

primorge posted at 7:56 PM Sun, 12 December 2021 - #4431725

Looks nice. Thank you for the explanations and node set up pics.

You're welcome 馃槉

Y-Phil.


Win10 on i7 8700K@4.3Ghz, 32Gb, GeForce RTX 2080 Ti, 2x 2Tb ssd + 1x 6Tb hd, Poser 11, Poser 12, Octane, HDR Light Studio


Nevertrumper ( ) posted Mon, 13 December 2021 at 7:19 AM

Appolo looks right out of the box like Richard Corben鈥榮 DEN.


primorge ( ) posted Mon, 13 December 2021 at 8:40 AM

Nevertrumper posted at 7:19 AM Mon, 13 December 2021 - #4431757

Appolo looks right out of the box like Richard Corben鈥榮 DEN.

Indeed he does, not quite as defined muscular though. RIP Richard Corben.


elena_c ( ) posted Tue, 11 January 2022 at 1:45 PM edited Tue, 11 January 2022 at 1:45 PM

Apollo still is one of few male Poser figures that comes with a muscle/vein displacement map. It looks decent in Superfly even without microdisplacement.

tlsAhvda9ZA88BuNcPCXd0iiiBQJjwBp7LMBstVW.jpg


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