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DAZ|Studio F.A.Q (Last Updated: 2024 May 17 8:36 am)



Subject: Reality Render thread. A new beginning.


Sharkbytes-BamaScans ( ) posted Sun, 13 January 2013 at 9:03 AM

Playing around with some variations on Callad's lighting techniques.  This time, I took a 12 sided cylinder in Hex and chopped it in half.  Gave it a high gloss black top and bottom.  Sized it out large enough that it would fit behind the camera and still provide that gloss white background.  Then turned the sides into my mesh light.  With the half dome/quarter dome/backdrop setup I was getting about 70k s/s with around 700% efficiency while rendering.  With this setup I was getting around 190k s/s with my efficiecy about the same.  As far as the render itself goes, used stock settings on the model herself and my own blacksmith-created textures on the bra and skirt.


lasserine ( ) posted Sun, 13 January 2013 at 9:38 AM

Great renders sharky

 

Not sure where to ask, but would someone know someone, or able to make a model for me please?  A mermaid tail..


Amethst25 ( ) posted Sun, 13 January 2013 at 9:59 AM

Would anyone be willing to share their new created meshs with someone who can't seem to make the deformers work at all?  I might be willing to make it worth  your while.  *grins

My Rendo Gallery

My DA Gallery


Doctorjellybean ( ) posted Sun, 13 January 2013 at 10:07 AM

Quote - Not sure where to ask, but would someone know someone, or able to make a model for me please?  A mermaid tail..

John3d creates excellent models (like his great render a few posts up).

My DA Gallery


Doctorjellybean ( ) posted Sun, 13 January 2013 at 10:09 AM

Quote - Would anyone be willing to share their new created meshs with someone who can't seem to make the deformers work at all?  I might be willing to make it worth  your while.  *grins

If you were living much closer, then I would take you up on the offer :rolleyes:  However, that would be false pretensions as I have no idea about deformers.

My DA Gallery


Doctorjellybean ( ) posted Sun, 13 January 2013 at 10:11 AM

Great renders folks! I'm working on 3 scenes for rendering at the moment, not sure when I'll get round to rendering it :lol:

My DA Gallery


FSMCDesigns ( ) posted Sun, 13 January 2013 at 10:12 AM

Quote - > Quote - Not sure where to ask, but would someone know someone, or able to make a model for me please?  A mermaid tail..

John3d creates excellent models (like his great render a few posts up).

 

Some to choose from here

http://www.daz3d.com/catalogsearch/result/?q=mermaid&x=12&y=6

Modeling a tail is easy, rigging is a complete PITA.

Regards, Michael

My DeviantArt page


bobvan ( ) posted Sun, 13 January 2013 at 2:39 PM

Content Advisory! This message contains nudity

Attached Link: http://bobvan.deviantart.com/art/3-348336582

file_490475.jpg

A commission using the water prop


bobvan ( ) posted Sun, 13 January 2013 at 2:40 PM

Content Advisory! This message contains nudity


lasserine ( ) posted Sun, 13 January 2013 at 3:04 PM

Quote - John3d creates excellent models (like his great render a few posts up).

Thank you, will try him

Quote - Some to choose from here

http://www.daz3d.com/catalogsearch/result/?q=mermaid&x=12&y=6

Modeling a tail is easy, rigging is a complete PITA.

Hehe, I have all those already.  Want my own personal tail, plus the fins and fluke annoy me, how they look.


Sharkbytes-BamaScans ( ) posted Mon, 14 January 2013 at 2:35 AM

The followup to my previous render.  This time the full hot uniforms-schoolgirl set has been modified.  Still trying to develop a workable workflow integrating Blacksmith.  Used a backdrop this time with my cylinder light used.  Was still getting over 100k s/s with about 350% efficiency; so, it seems my speed on the last render wasn't a fluke.


59Burst ( ) posted Mon, 14 January 2013 at 12:16 PM

Quote - Attached Link: http://bobvan.deviantart.com/art/3-348336582

 

A commission using the water prop

Great sand and water, Bob.  I like this one.


bobvan ( ) posted Mon, 14 January 2013 at 12:17 PM · edited Mon, 14 January 2013 at 12:17 PM

Thanks I agree the Reality water prop works well


FSMCDesigns ( ) posted Mon, 14 January 2013 at 4:40 PM

I was going thru some old drawers and found some old comics I had, inspired me to make this Green Arrow. I never liked the beard he had, but once I get LAMO I might revisit it and see what I can do.

 

Regards, Michael

My DeviantArt page


Doctorjellybean ( ) posted Mon, 14 January 2013 at 4:48 PM

Are you not well, Michael? It is err a guy, and fully clothed at that :ohmy:

My DA Gallery


FSMCDesigns ( ) posted Mon, 14 January 2013 at 6:01 PM

Quote - Are you not well, Michael? It is err a guy, and fully clothed at that :ohmy:

 

What? did you want a half naked guy instead?? LOL

 

Regards, Michael

My DeviantArt page


bobvan ( ) posted Mon, 14 January 2013 at 6:07 PM

Insane skill bro


Doctorjellybean ( ) posted Mon, 14 January 2013 at 6:14 PM

Quote - > Quote - Are you not well, Michael? It is err a guy, and fully clothed at that :ohmy:

What? did you want a half naked guy instead?? LOL

You got one part right :lol:

My DA Gallery


lasserine ( ) posted Tue, 15 January 2013 at 12:18 AM

Shark, nice update.

FSMC, interesting green arrow.

FSMC, nice pirate, needs a mermaid in that cage :P


59Burst ( ) posted Tue, 15 January 2013 at 10:26 AM

Quote - I was going thru some old drawers and found some old comics I had, inspired me to make this Green Arrow. I never liked the beard he had, but once I get LAMO I might revisit it and see what I can do.

 

That'sa lotta green.  Nice.


Sharkbytes-BamaScans ( ) posted Tue, 15 January 2013 at 9:57 PM

Played a bit in photoshop with this one.  Added some film grain and a retro b&w filter and gave the lips and eyes a bit of color pop


Pret-a-3D ( ) posted Tue, 15 January 2013 at 10:36 PM

That is lovely, sharkbytes. I'd love to see that in the dA gallery.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


59Burst ( ) posted Tue, 15 January 2013 at 10:43 PM

Quote - Played a bit in photoshop with this one.  Added some film grain and a retro b&w filter and gave the lips and eyes a bit of color pop

Spectacular!


Sharkbytes-BamaScans ( ) posted Tue, 15 January 2013 at 11:10 PM

is there a gallery in dA dedicated to Reality renders?  I can't find it if there is.


Sharkbytes-BamaScans ( ) posted Tue, 15 January 2013 at 11:18 PM

Paolo.. added it to my dA gallery and submitted it to your Portrait gallery.


Pret-a-3D ( ) posted Tue, 15 January 2013 at 11:25 PM · edited Tue, 15 January 2013 at 11:26 PM

Thank you for the submissions. It's in.

It makes sense to give all the links for Reality:

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


StevieC ( ) posted Wed, 16 January 2013 at 12:23 AM

This started out as a test render for Look At My Hair, but I cheated a little in order to get the effect I eventually decided on. I exported the LAMH as an .obj into Reality successfully, but wasn't completely happy with it, so I combined the Reality render with 2 3Delight renders with the same default shader, one with and one without shadows. I wasn't pleased with any of the renders alone, so I blended them all together, and here is the end result. Have to say, LAMH is surprisingly easy to use, and the .obj exporter means it can be exported into Reality, which is a must for me!


JtheNinja ( ) posted Thu, 17 January 2013 at 1:13 AM

Quote - In the end I dont know if adding the 2 makes that much of a difference..

 

It's mostly noticeable when the sun is low in the sky, at midday there is very, very little difference. See: http://www.luxrender.net/forum/viewtopic.php?f=13&t=9065&p=86474#p86474


lasserine ( ) posted Thu, 17 January 2013 at 2:49 AM

I found something with Reality.  If you copy textures off a model, say Genesis 1, to Genesis 2 in reality, go back to the scene and hide Genesis 1, Genesis 2 wont have any textures.


Pret-a-3D ( ) posted Thu, 17 January 2013 at 8:45 AM
lasserine ( ) posted Thu, 17 January 2013 at 3:31 PM

I had copied it from the Reality material editor.

Quote - How do you copy the texture?


Pret-a-3D ( ) posted Thu, 17 January 2013 at 3:37 PM

Quote - I had copied it from the Reality material editor.

Can you describe, step-by-step, exactly what procedure you have followed?

Thanks.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


lasserine ( ) posted Thu, 17 January 2013 at 4:01 PM · edited Thu, 17 January 2013 at 4:12 PM

Made a scene with genesis1 and a mertail.  Merged a previous scene that had genesis and a mertail, call them genesis2 and mertail2.

Loaded Reality, copied w/textures from genesis2 onto genesis1m, while in realirty material editor.  Went back into scene and hid genesis2 and mertail2.  Loaded reality and genesis1 was all null.

It might of been, when I hid genesis2 in the scene, it did not export to reality.


Pret-a-3D ( ) posted Thu, 17 January 2013 at 4:41 PM

Thank you lasserline.

there is no "export to Reality" option so I don't knwo what you meant by that.

if you hide a figure in Reality then that figure is removed from Reality. If you meant that you right-cliked on a material, selected copy w/texture, selected another material, right-clicked on it and then selected paste, then that system should be indipendent from the original figure. 

Maybe others can test this procuedure. Did you use the procedure that I described above?

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Amethst25 ( ) posted Thu, 17 January 2013 at 5:39 PM

file_490649.jpg

Callad allowed me to test background and light set she created,  There are three different curved mesh light and the floor and wall she used in her last images.  This is the first render I did using them.  No post work what so ever. 

My Rendo Gallery

My DA Gallery


callad ( ) posted Thu, 17 January 2013 at 6:11 PM

Beautiful image Kimmers! And thank you for testing the WhiteSet floor and meshlights! HUG


callad ( ) posted Thu, 17 January 2013 at 6:15 PM

I've uploaded the WhiteSet to ShareCG if anyone is interested. One floor prop and three meshlights ready to use in Daz Studio. Also a little guide included in the zip-file on what settings to use in Daz Studio and Luxrender.

You can download the zip here: http://www.sharecg.com/Callad

 

WhiteSet


inquire ( ) posted Thu, 17 January 2013 at 6:26 PM

Thank you, Callad: These will prove very helpful, I'm sure. We all owe a debt of gratitude to you.

 


Amethst25 ( ) posted Thu, 17 January 2013 at 8:20 PM · edited Thu, 17 January 2013 at 8:22 PM

file_490652.jpg

Couldn't resist doing just one more render with Callads light set. About 2 hours I added a bit of bloom and Vignetting.  The rest I followed the guidelines Callad inculded with the set.

My Rendo Gallery

My DA Gallery


Sharkbytes-BamaScans ( ) posted Thu, 17 January 2013 at 9:31 PM

This one is more than likely for Paolo since he knows his product best.  I recently got Jepes Jewels and Tears V4 here.  Not sure if you're familiar with how it works; but I can basically sum it up this way.  You create a geometry shell for your character and then apply one of the settings.  The one I've tried so far is the water drop option.  It basically covers either the whole body or whatever section you select like arms or head or neck or collars.  When I did a quick test render in 3delight it worked perfectly.  What it basically is is a spec and bump map applied to either the whole body or body part you choose.  When trying it out in Lux, the geometry shell shows up with the appropriate maps applied; but there is no difference in the render.  Plain ol' dry skin.  Any ideas on how to make it work in reality/lux.


bobvan ( ) posted Thu, 17 January 2013 at 9:36 PM

Funny you should mention that for the 1st time in almot a year I am using a few 3Delight renders in my next chapter. Sometimes 10 minutes to get a decent render that would prolly take something like 17 hours due to all the convert to lights can be a nice break. In no means am I done with Reality or Lux since I KNOW it is by far the superior rendering engine. Its just nice to have options...


Pret-a-3D ( ) posted Thu, 17 January 2013 at 9:54 PM

Sharkbytes, the issue with that products is that it needs displacement and subdivision. These are in Reality, not in Studio. Because the product is not a model by itself but a series of maps on top of a duplicated figure, you need to play with the displacement values. Unfortunately this requires an enourmous amount of memory because you need to subdivide a whole figure, which can result easily in a couple of million polys being generated in Lux. It can work but it's extremely heavy. It's unfortunate because most of the geometry that gets subdivided is not visible. I would suggest to check if there is some other product available that has objects actually modelled. Those would take a fraction of the time and memory required by the Jewels and Tears .

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Sharkbytes-BamaScans ( ) posted Thu, 17 January 2013 at 10:06 PM

Paolo.. maybe I'll use it as inspiration and try working with LIE with something that uses bump and or nrm and spec instead of disp?  I've been working a bit lately with the LIE and am really liking the results I've been getting on my test renders.  Nothing yet the quality that I'd share with the general public and there's still a lot of the internal settings of the mlie that I need to learn; but, it's coming along.  My creativity is a bit on hold right now because the new quarter for school has started and I'm taking a manual drafting class along with CAD and some advanced math classes.  My brain is a bit overwhelmed and I'm back at the point where i'm just using studio for mild relaxation.


lasserine ( ) posted Thu, 17 January 2013 at 10:07 PM

Great images.

Wish I could get the skin to look like that.


Amethst25 ( ) posted Fri, 18 January 2013 at 6:35 AM

[quote lasserine]

Great images.

Wish I could get the skin to look like that.

I don't see why you can't.  In my image I used Dublin with her skin. I made NO changes just applied everything to V4, added clothing, hair, Callad's light, floor and walls. Followed the suggestions for the lighting in the guilde and that was it.  It was fool proof. :) If I can do it, anyone can.  Just ask Callad.. hehe

My Rendo Gallery

My DA Gallery


callad ( ) posted Fri, 18 January 2013 at 8:23 AM · edited Fri, 18 January 2013 at 8:25 AM

Content Advisory! This message contains nudity

Attached Link: 'Justine her Legs'

@ Lasserine: Just make sure you use a high-detailed skin, then it should work just fine like Amethst25 said. :)

Now an image I made for J Ray, hope he likes it. :)

 'Justine her Legs'


FSMCDesigns ( ) posted Fri, 18 January 2013 at 9:00 AM

Quote - Couldn't resist doing just one more render with Callads light set. About 2 hours I added a bit of bloom and Vignetting.  The rest I followed the guidelines Callad inculded with the set.

 

I like this one Amethst25, nice pose!

Regards, Michael

My DeviantArt page


FSMCDesigns ( ) posted Fri, 18 January 2013 at 9:02 AM

Quote - @ Lasserine: Just make sure you use a high-detailed skin, then it should work just fine like Amethst25 said. :)

Now an image I made for J Ray, hope he likes it. :)

 'Justine her Legs'

 

NICE! (in Homer Simpson voice "mmmmmm legs")

Regards, Michael

My DeviantArt page


FSMCDesigns ( ) posted Fri, 18 January 2013 at 9:05 AM

Has anyone used any of the Flimode environment scenes with reality/Lux yet? I ask since they use a sky box that blends with the ground and I am not sure how that will work with Lux

Regards, Michael

My DeviantArt page


Pret-a-3D ( ) posted Fri, 18 January 2013 at 3:37 PM

The Reality 3 weekly development update is available:

http://forum.runtimedna.com/showthread.php?72442-Reality-3-development-journal&p=727231&viewfull=1#post727231

scroll down to my second post to see a sample of the new procedural texture goodness :)

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


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