Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)
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Not sure I understand your method. I would
Spline Modeler, create a 4 node square and center the section (Don't use the square tool, freehand it. elongate it on the y axis, choose the first section and create a second section. go to the 2nd. section and move all 4 nodes to the center. Don't try and do this with extrusion or it may have issues. Make sure the first section is set to shape-to-shape. That should work. You can adjust size and proportions by manipulating the first section only using the symmetrical extrusion envelope. Keep in mind that sometimes a test render or the modeling or assembly room may not display it properly so do a semi final test render from the render room to get a realistic idea of what it will look like.
Thomllama - I tried a variety of lights placed at different locations and nothing helps.
Sparrownightmare - I think we are building the pyramid the same way, I am just using different views to allow me to pull the top end to a point (and I used the rectangle tool to create the initial shape).
By the way, I am using C7P. I just tried it in C5P and I get exactly the same thing.

Carrara has had this weird glitch in it for the last several versions. The fix is simple. Just use the convert point tool on the end point of the extrusion path. For some reason, Carrara is inverting that last point perfectly by 180 degrees (it's kind of like a negative zero, it's still zero but negative).
Regardless, it will flip it and straighten it out. If that doesn't work, actually convert the point to a smooth point and set it to tweeny eeeny eeny (like 0.00001) and that will also work.
-Kix
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I wanted to create a simple, square based, pyramid shape and this is easy enough to do. I used the spline modeler, set the extrusion envelope to symmetric in a plane, created a square shape on the front face, go to the left face and draw the right side points to the center, go to the top face and do the same and viola’, I have a pyramid shape.The problem is when I render it, I get what is shown above. The top of the pyramid is in constant shadow. I looked at the object in the vertex modeler and there are no subdivisions at this point. What is going on here… and better yet, how do I fix it?