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Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 21 1:31 pm)



Subject: Dynamic hair -- P7 vs P8


Little_Dragon ( ) posted Thu, 19 November 2009 at 12:28 AM · edited Fri, 22 May 2026 at 3:10 AM

file_443340.jpg

I get decent results out of P7, but the same dynamic hair comes out horribly wrong in P8, even with identical settings.  The hair density seems sparser, and the diffuse colours are washed out.

Anyone have any suggestions?



wimvdb ( ) posted Thu, 19 November 2009 at 7:53 AM

Just a wild guess: Have you tried "opaque in shadow" in the hair material node to see if it matters?


Little_Dragon ( ) posted Thu, 19 November 2009 at 2:32 PM

This was with "opaque" enabled.  I've tried it without, also.  Didn't matter.

Something has apparently changed in the way Poser renders the hair, and I don't think it's for the better.  Last night, I spent two hours tinkering with Firefly and material settings, and couldn't get anywhere near its original appearance.



wimvdb ( ) posted Thu, 19 November 2009 at 2:50 PM

I think the root width and tip width of the hairs has been changed.
Does it make any difference if you change that?
 


MistyLaraCarrara ( ) posted Thu, 19 November 2009 at 3:19 PM

It appears to me like the light is reacting differently with the fur.



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santicor ( ) posted Thu, 19 November 2009 at 5:06 PM

.......and both P7 and P8  have the same weird problem  of adding a black bar, with "censored" on it,  to  the hair.

Hmmmmmm.......




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Little_Dragon ( ) posted Thu, 19 November 2009 at 5:31 PM

Quote - I think the root width and tip width of the hairs has been changed.
Does it make any difference if you change that?

That appears to help with the sparseness.  Thanks for the tip.

Quote - .......and both P7 and P8  have the same weird problem  of adding a black bar, with "censored" on it,  to  the hair.
Hmmmmmm.......

That goes away when you enable raytracing.



Anthanasius ( ) posted Thu, 19 November 2009 at 5:33 PM

Poser 7 dont have gamma or tone correction, p8 have tone mapping, may be it's that ...

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Little_Dragon ( ) posted Thu, 19 November 2009 at 5:38 PM

file_443399.jpg

After further trial, error, and profanity, I narrowed the main problem down to the image map node, when I discovered that procedural materials still rendered properly on the fur.

It's the texture-filtering option.  P8's texture filtering goes absolutely insane on image maps plugged into dynamic hair.  The results may vary with different maps, but the only solution I can think of is to disable texture filtering completely on those.

Here's the same #@$&% scene file in P8 again, this time with filtering disabled on the hair maps.



Little_Dragon ( ) posted Thu, 19 November 2009 at 5:42 PM

Quote - Poser 7 dont have gamma or tone correction, p8 have tone mapping, may be it's that ...

I'd considered that possibility earlier while troubleshooting, but had tone mapping disabled.



Tiny ( ) posted Mon, 07 December 2009 at 6:37 AM

Quote -
Here's the same #@$&% scene file in P8 again, this time with filtering disabled on the hair maps.

I've been tinkering with this for hours too since it's a disaster for my furred creatures. I can't "unplugg" the texture map since that is the key to my fur.
So how/what did you do? Pic?



Tiny ( ) posted Mon, 07 December 2009 at 8:59 AM

 Ok, got it now. (Wasn't that hard after I started using my brain) :D



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