Little_Dragon opened this issue on Nov 19, 2009 · 12 posts
Little_Dragon posted Thu, 19 November 2009 at 5:38 PM

It's the texture-filtering option. P8's texture filtering goes absolutely insane on image maps plugged into dynamic hair. The results may vary with different maps, but the only solution I can think of is to disable texture filtering completely on those.
Here's the same #@$&% scene file in P8 again, this time with filtering disabled on the hair maps.